[GEM-dev] [PD] Blending mode directly on objects, not pixes?

Matteo Sisti Sette matteosistisette at gmail.com
Sun Nov 29 01:46:50 CET 2009


Btw now I see in the documentation it says "env" is for "texture 
environment mode" and I don't know what it means but the options don't 
sound like blending modes the way I understand them (i.e. ways of 
blending with the background).......

Matteo Sisti Sette escribió:
> I wasn't completely compensating for the bug,
> but even now that I am, I can obtain
> - normal blending (i.e. no blending)
> - all white (dunnwo what this is supposed to be)
> - inverted opaque texture (still no blending)
> 
> No additive nor subtractive nor any kind of blending at all....
> 
> Matteo Sisti Sette escribió:
>> IOhannes m zmölnig escribió:
>>
>>> there's [env $1( (with $1=0..5 or so) to [pix_texture] which will give
>>> you a number of different blending modes.
>>
>> I have tried, but I see no difference between values 0,1,2,4,5, a part 
>> a one-pixel white border in some case; and with 3 I get an all-white 
>> image (or no texture) (and the background is not white)....
>>
>> am I missing something?
>>
> 
> 


-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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