[GEM-dev] [PD] Blending mode directly on objects, not pixes?

Matteo Sisti Sette matteosistisette at gmail.com
Sun Nov 29 02:01:17 CET 2009


Ohhhhhhh, ok!!!

[env ( is the way the texture blends with the color of the survace (i.e. 
the one set by [color])!!!
That's useless to my purpose: by blending mode I meant the way the 
object (with its resulting color however it results from its color and 
rexture) blends with its background

At the end I think I'll use glsl: with a very small and trivial 
modification to the "multitexture" example I've been able to 
add/multiply/subtract two textures, so I'll use that to blend a 
[framebuffer]ed image with another one as textures.


-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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