[GEM-dev] [PD] Blending mode directly on objects, not pixes?
Jack
jack at rybn.org
Sun Nov 29 02:06:38 CET 2009
Send us the patch ! ;)
++
Jack
Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit :
> Ohhhhhhh, ok!!!
>
> [env ( is the way the texture blends with the color of the survace (i.e.
> the one set by [color])!!!
> That's useless to my purpose: by blending mode I meant the way the
> object (with its resulting color however it results from its color and
> rexture) blends with its background
>
> At the end I think I'll use glsl: with a very small and trivial
> modification to the "multitexture" example I've been able to
> add/multiply/subtract two textures, so I'll use that to blend a
> [framebuffer]ed image with another one as textures.
>
>
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