[GEM-dev] [PD] Blending mode directly on objects, not pixes?

IOhannes m zmölnig zmoelnig at iem.at
Sun Nov 29 12:07:38 CET 2009


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Matteo Sisti Sette wrote:
> Ohhhhhhh, ok!!!
> 
> [env ( is the way the texture blends with the color of the survace (i.e.
> the one set by [color])!!!

ah right. that answer was late at night...

> That's useless to my purpose: by blending mode I meant the way the
> object (with its resulting color however it results from its color and
> rexture) blends with its background

yep. you should be able to control this on low level with
[GEMglBlendFunc] and [GEMglAlphaFunc]

> 
> At the end I think I'll use glsl: with a very small and trivial
> modification to the "multitexture" example I've been able to
> add/multiply/subtract two textures, so I'll use that to blend a
> [framebuffer]ed image with another one as textures.
>

well, if you only want to change the blending between a surface and the
background, then you should be able to do this without [gemframebuffer],

but then you would have to re-implement the default fragment shader
which is probably not worth it.

i wonder why i miss something like ftransform() for fragment shaders.

fgamr
IOhannes


mfasr
IOhannes




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