[GEM-dev] [PD] Blending mode directly on objects, not pixes?
Matteo Sisti Sette
matteosistisette at gmail.com
Sun Nov 29 16:13:09 CET 2009
Jack escribió:
> i forgot the patch.
Excellent (as Miller would say... or Mr Burns)
That's exactly what I was trying to do.
I thought I could simply send [symbol GL_BLEND( (and other constant
names) to the GL objects.
Also, I was missing the necessary [alpha] object.
By the way, in your patch, I thing in the left "column" of [GLdefine]s,
those which go to the _source_ factor inlet, you should replace GL_SRC_*
with GL_DST_*, ¿no?
Thanks a lot for the patch
--
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com
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