[GEM-dev] svn update break rectangular texture with shader

IOhannes m zmoelnig zmoelnig at iem.at
Mon Jan 25 13:23:48 CET 2010


cyrille henry wrote:
> hello,
> 
> i adapt most shaders, it work great.
> but i still have upside down texture with framebuffer.
> can you have a look at example 07?
> i think i have to understand what is going on with framebuffer before

i think i fixed it. please re-check.


btw, it seems like the new code makes hacks like the
[pix_set]/[pix_texture] thing to set the texcoords obsolete.


fgm,adsr
IOhannes
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