[GEM-dev] svn update break rectangular texture with shader

cyrille henry ch at chnry.net
Mon Jan 25 13:56:13 CET 2010


Hello,

yes, everything is working for what i see now.

i just have to fix the example 09. it is a bit complex, so it will take longer.
all other examples are working perfectly.

thanks

Cyrille

IOhannes m zmoelnig a écrit :
> cyrille henry wrote:
>> hello,
>>
>> i adapt most shaders, it work great.
>> but i still have upside down texture with framebuffer.
>> can you have a look at example 07?
>> i think i have to understand what is going on with framebuffer before
> 
> i think i fixed it. please re-check.
> 
> 
> btw, it seems like the new code makes hacks like the
> [pix_set]/[pix_texture] thing to set the texcoords obsolete.
> 
> 
> fgm,adsr
> IOhannes
> 
> 
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