[GEM-dev] svn update break rectangular texture with shader

cyrille henry ch at chnry.net
Thu Jan 28 18:28:41 CET 2010


hello,

updating my shader, i find 1 more problem.

the repeat message to texture does not work anymore. worst, when sending it, the texture does not work at all.
see this patch : all shader and images used are in the glsl section in example folder.

Cyrille

IOhannes m zmoelnig a écrit :
> cyrille henry wrote:
>> hello,
>>
>> i adapt most shaders, it work great.
>> but i still have upside down texture with framebuffer.
>> can you have a look at example 07?
>> i think i have to understand what is going on with framebuffer before
> 
> i think i fixed it. please re-check.
> 
> 
> btw, it seems like the new code makes hacks like the
> [pix_set]/[pix_texture] thing to set the texcoords obsolete.
> 
> 
> fgm,adsr
> IOhannes
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> GEM-dev mailing list
> GEM-dev at iem.at
> http://lists.puredata.info/listinfo/gem-dev
-------------- next part --------------
A non-text attachment was scrubbed...
Name: 05.multitexture.pd.zip
Type: application/zip
Size: 1661 bytes
Desc: not available
URL: <http://lists.puredata.info/pipermail/gem-dev/attachments/20100128/865a48f2/attachment.zip>


More information about the GEM-dev mailing list