[GEM-dev] pix_crop y coordinates

Matteo Sisti Sette matteosistisette at gmail.com
Thu Mar 18 16:55:51 CET 2010


By the way, it is not in the bug tracker, is it?

Something related is mentioned in bug 2844089 but that is specific to 
[model] and the bug itself doesn't seem to be the consequence of the 
issue we're talking about here.......

IOhannes m zmoelnig escribió:
> On 2010-03-18 16:23, Matteo Sisti Sette wrote:
> 
>> Does the OpenGL standard allow for some differencies between
>> implementations in the way texture coordinates are treated, or is it
>> safe to state that if the same patch with the same shaders gives
>> different results (such as an image upside-down in either but not both)
>> something is wrong in Gem?
> 
> 
> it's a known issue.
> until this is fixed (i almost got it there, remember the thread on
> having to premultiply texture transformation matrices in shaders?), i
> suggest to use [pix_flip] right after your image source.
> 
> fgmasdr
> IOhannes
> 


-- 
Matteo Sisti Sette
matteosistisette at gmail.com
http://www.matteosistisette.com




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