[GEM-dev] pix_crop y coordinates
chris clepper
cgclepper at gmail.com
Thu Mar 18 17:24:48 CET 2010
On Thu, Mar 18, 2010 at 11:23 AM, Matteo Sisti Sette <
matteosistisette at gmail.com> wrote:
>
> Does the OpenGL standard allow for some differencies between
> implementations in the way texture coordinates are treated, or is it safe to
> state that if the same patch with the same shaders gives different results
> (such as an image upside-down in either but not both) something is wrong in
> Gem?
>
>
>
OpenGL absolutely allows for platform specific behavior, and programmers
have to account for those. This includes writing different shaders for
different platforms!
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/gem-dev/attachments/20100318/e3ec2195/attachment.htm>
More information about the GEM-dev
mailing list