[GEM-dev] pix_crop y coordinates

chris clepper cgclepper at gmail.com
Thu Mar 18 17:24:48 CET 2010


On Thu, Mar 18, 2010 at 11:23 AM, Matteo Sisti Sette <
matteosistisette at gmail.com> wrote:

>
> Does the OpenGL standard allow for some differencies between
> implementations in the way texture coordinates are treated, or is it safe to
> state that if the same patch with the same shaders gives different results
> (such as an image upside-down in either but not both) something is wrong in
> Gem?
>
>
>
OpenGL absolutely allows for platform specific behavior, and programmers
have to account for those.  This includes writing different shaders for
different platforms!
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