[GEM-dev] solved - Re: examples 08 and 09 of 10.glsl
erich
eb at randomseed.org
Thu Apr 22 15:40:03 CEST 2010
hello,
both examples 08 and 09 of 10.glsl
work fine now when i send a |quality 0( message to
the |pix_texture| on the |mesh_square| render chain
before starting rendering.
the message is there in the original help patches,
but not connected to a |loadbang|.
best
erich
On Mon, 2010-04-12 at 14:07 +0200, IOhannes m zmoelnig wrote:
> On 2010-04-12 13:48, erich wrote:
> > On Mon, 2010-04-12 at 13:24 +0200, cyrille henry wrote:
> >> hello,
> >>
> >> the only explanation i can find is that this Gem version was not compile with the good openGL header.
> >> but i'm not a specialist.
>
> the idea of openGL is, to allow for runtime (as opposed to compile time)
> use of hardware acceleration. so the headers should(!) not matter at all.
>
> >
> > after compiling the latest without performance gain i thought the same
> > and found out that i did not have the nvidia devs which i downloaded
> > and then recompiled gem - without success.
> >
> > i also checked the lib
> > /usr/lib/xorg/modules/extensions/libglx.so -> libglx.so.185.18.36
> > this is ok.
> >
> > is there some other thing i could/need to check ?
> >
>
> do you have "libglew" installed?
> if so, does it help to uninstall it (or disable it with "--without-GLEW")?
>
>
> do you have an old Gem lying around that is known to have had hw
> acceleration in these patches? does it still have? (e.g. can we rule out
> that the problem is due to some driver upgrade?)
>
>
> fga,sdr
> IOhannes
>
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