[GEM-dev] AA with shader

chris clepper cgclepper at gmail.com
Thu Jan 27 14:03:59 CET 2011


Jack

You could try a shader that does edge detection and above a certain
threshold apply a simple blur.  That should give some sort of AA.  A more
complex version could adjust the blur based on how strong the edge is.

Chris

On Tue, Jan 25, 2011 at 6:34 PM, Jack <jack at rybn.org> wrote:

> I know, this is not a specific GEM problem.
> I would like to get the render (started with only geos) from the
> [gemframebuffer] anti-aliased. And I was wondering if someone has worked
> on a shader to get this effect and if this person would like to share
> his shader or to help in development ?
> Thanx.
> ++
>
> Jack
>
>
>
>
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