[GEM-dev] AA with shader

cyrille henry ch at chnry.net
Thu Jan 27 17:59:19 CET 2011


hello,

you can also try to render into a frambuffer with size 2n+1.
rendering this texture should performe a simple AA.

c

Le 27/01/2011 14:03, chris clepper a écrit :
> Jack
>
> You could try a shader that does edge detection and above a certain threshold apply a simple blur.  That should give some sort of AA.  A more complex version could adjust the blur based on how strong the edge is.
>
> Chris
>
> On Tue, Jan 25, 2011 at 6:34 PM, Jack <jack at rybn.org <mailto:jack at rybn.org>> wrote:
>
>     I know, this is not a specific GEM problem.
>     I would like to get the render (started with only geos) from the
>     [gemframebuffer] anti-aliased. And I was wondering if someone has worked
>     on a shader to get this effect and if this person would like to share
>     his shader or to help in development ?
>     Thanx.
>     ++
>
>     Jack
>
>
>
>
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