[GEM-dev] updated: glsl

cyrille henry ch at chnry.net
Mon Feb 14 12:12:16 CET 2011



Le 14/02/2011 10:23, IOhannes m zmoelnig a écrit :
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> i thought it might be a good idea to inform you:
>
> glsl_ objects now stopped emitting the shader-IDs for each and every frame.
nice
> instead, the shaderID is emitted only once, when the shaders are loaded.
> thus you won't need the [change] object anymore, to prevent
> [glsl_program] to link a new program for each frame.
>
> caveat: currently only valid shaders are sent; if linking fails, you
> don't know (should be (if needed): 0)
if it fail, there is an error in pd log. I think it's ok.

thanks
c

>
> fgamsdr
> IOhannes
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