[GEM-dev] updated: glsl

Jack jack at rybn.org
Mon Feb 14 12:23:57 CET 2011


Yep, good new !
++

Jack


Le lundi 14 février 2011 à 12:12 +0100, cyrille henry a écrit :
> 
> Le 14/02/2011 10:23, IOhannes m zmoelnig a écrit :
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> > i thought it might be a good idea to inform you:
> >
> > glsl_ objects now stopped emitting the shader-IDs for each and every frame.
> nice
> > instead, the shaderID is emitted only once, when the shaders are loaded.
> > thus you won't need the [change] object anymore, to prevent
> > [glsl_program] to link a new program for each frame.
> >
> > caveat: currently only valid shaders are sent; if linking fails, you
> > don't know (should be (if needed): 0)
> if it fail, there is an error in pd log. I think it's ok.
> 
> thanks
> c
> 
> >
> > fgamsdr
> > IOhannes
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> >
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