[GEM-dev] Frame rate on MacOsX

cyrille henry ch at chnry.net
Fri Nov 25 17:03:34 CET 2011


hello,

yes, it look like my programming style.
data are filtered, so small jitter introduce by audio computation should not be visible.

I've got a solid 50fps even when synchronize with a 60Hz screen. (on linux)

c


Le 25/11/2011 16:54, Jack a écrit :
> Le 25/11/2011 13:34, cyrille henry a écrit :
>> hello,
>>
>> Gem is sync with pd data processing.
>> gemhead send something only between audio bloc processing.
>> using pd -noaudio will help fps stabilisation.
> Hello Cyrille,
>
> Hmm, I have already tried with -noaudio on MacOSX but still get a changing frame rate :
> With [gemwin 50] and -noaudio, the frame rate starts at 50 fps then 15 seconds after goes to 60 fps and 30 seconds after goes back to 50 fps.
> Very strange...
>
>>
>> i don't know how does realFPS works, did it measure time between last 2 frame, or did it average data on more frames?
> Here the abstraction (I think this is yours ?).
> Thanx.
> ++
>
> Jack
>>
>> c
>>
>>
>>
>> Le 21/11/2011 19:53, Jack a écrit :
>>> Hello,
>>>
>>> I am working on an installation on MacOsX.6.7 with Pd-extended 0.42.5 and Gem 0.92.3 (compiled Sep 22 2010).
>>> The graphic card is a ATI Radeon HD 5770.
>>> On this environment, i can't get a stable frame rate. With [gemwin 50], i get sometimes with the abstraction [realFPS] : 60 fps (strange no ?) then 5 seconds after 40 fps. Even when the scene is the same.
>>> How can i obtain 60 fps when it is write [gemhead 50] ?
>>> Someone has a similar problem ?
>>> How can I fix it ?
>>> Thanx.
>>> ++
>>>
>>> Jack
>>>
>>>
>>>
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>>
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