[GEM-dev] vertex operations / vertex_* (prev.. gem port to opengl-es - initial developments..)

chris clepper cgclepper at gmail.com
Mon Feb 6 15:33:53 CET 2012


Go ahead and remove it.  It was abandoned when it became clear the VBO
option with shaders is the better solution.

On Mon, Feb 6, 2012 at 8:35 AM, IOhannes m zmoelnig <zmoelnig at iem.at> wrote:

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> On 2012-02-04 17:23, dmotd wrote:
> > it makes sense to resurrect some of vertex_* code and clean it up,
> > although i'm a little hesitant about working with it directly as it has
>
> personally i would like to get rid of it entirely - i simply haven't had
> the heart yet to do so...
>
> i think a simpler approach is taken using the new [gemvertexbuffer]
> object (by cyrille and antoine), which basically allows to use a table
> as VBO input.
> shouldn't that be enough for your needs?
> most Geos could be implemented as an abstraction based on
> [gemvertexbuffer] (who's first?)
>
> fgmadsr
> IOhannes
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