[GEM-dev] RE : Re: help with glsl abstractions

Jack jack at rybn.org
Fri Aug 30 19:02:12 CEST 2013


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Hello Patrice,

Le 30/08/2013 15:04, colet.patrice a écrit :
> If it's not already made, I've got glsl_alpha (pix_alpha)
Yes, it is not made, so it is welcome.
Soon, I would like to release a 'trunk' of the abstraction, and so,
everyone can use that trunk and make glsl_ abstraction.
So let us define the best 'trunk'. That why I wait, I would like to have
the maximum of remarks from people using Gem.
++

Jack



> Sheers
>
>
>
>
> Patrice Colet
>
>
>
> -------- Message d'origine --------
> De : Antoine Villeret <antoine.villeret at gmail.com>
> Date : 30/08/2013 0:51 (GMT+00:00)
> A : Jack <jack at rybn.org>
> Cc : gem-dev <gem-dev at iem.at>
> Objet : Re: [GEM-dev] help with glsl abstractions
>
>
> good job !
> could be very useful !
> I have some too (to replace pix_movement for example)
> what is your working repo ?
>
> +
> a
>
> --
> do it yourself                     
> http://antoine.villeret.free.fr
>
>
> 2013/8/28 Jack <jack at rybn.org <mailto:jack at rybn.org>>
>
>
> Le 26/07/2013 14:03, IOhannes m zmölnig a écrit :
> > On 07/26/13 11:44, Jack wrote:
> >> Hello,
> >>
> >> I would like to create GLSL abstractions in the help directory, which
> >> would replace pix_ objects when possible. The name would start with
> >> glsl_ instead of pix_.
>
> > sound good.
>
> >> Is there any objection against this ?
>
> > no.
>
> >> If not, i would like to have acces to the git repository with write
> >> access. Is that possible ?
>
> > wouldn't it be easier if you just forked the repository, and made a
> > pull-request via github?
> > i really love the decentralized aspect of git.
>
>
> > mgfd.gasda
> > IOhannes
>
>
>
>
> > _______________________________________________
> > GEM-dev mailing list
> > GEM-dev at iem.at <mailto:GEM-dev at iem.at>
> > http://lists.puredata.info/listinfo/gem-dev
>
>
> I started to make seven abstractions glsl_*.
> I would like to be sure, with the example attached, if i am on the
right path.
> Comments are welcome.
> ++
>
> Jack
>
>
>
>
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