[GEM-dev] help with glsl abstractions
Nicolas Montgermont
nicolas_montgermont at yahoo.fr
Mon Sep 2 12:41:44 CEST 2013
Le 01/09/13 11:31, Jack a écrit :
> number of texunit available is return by
> GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
> Here on Intel HD 4000, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 32.
> And on NVidia GTX660M is 160.
Mmmm, here creating
[GLdefine GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]
and banging it gives:
35661...
did I miss something obvious?
osx10.6.8 nvidia geforce 320m
Thanks,
n
--
http://www.nimon.org
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