[GEM-dev] help with glsl abstractions

Cyrille Henry ch at chnry.net
Mon Sep 2 12:58:43 CEST 2013



Le 01/09/2013 11:31, Jack a écrit :

> number of texunit available is return by
> GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
> Here on Intel HD 4000, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 32.
> And on NVidia GTX660M is 160.
do we have the possibility to ask for the next free texture Id?
so we could have objects that automatically deal with texture Id.

cheers
c




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