[GEM-dev] help with glsl abstractions

Cyrille Henry ch at chnry.net
Mon Sep 2 13:30:03 CEST 2013



Le 02/09/2013 13:17, Nicolas Montgermont a écrit :
>
> Le 02/09/13 12:55, Cyrille Henry a écrit :
>>
>> yes, we can imaging extending this objects collection for vertex, or with function that is not yet possible with pix_ object.
>> so having pix_ prefix on this objects is not a good idea imo.
>>
> What I had in mind is :
> [pix_*_sl] ONLY for glsl abstraction that replace a corresponding [pix_*] object
> and for example
> [vertex_*_sl for shader dealing with vertex.
> This way the abstractions are classed by fonctionnality instead of method (glsl).
>
> But I get your point and it's surely easier your way.
> Nevertheless, one can ask is [glsl_alpha] a replacement for [alpha] or [pix_alpha]?
yes, that's why I prefere texture_alpha.

cheers
c

> Best,
> n
>
>> texture_alpha / texture_add / ...
>> vertex_random / ...
>



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