[GEM-dev] help with glsl abstractions

Nicolas Montgermont nicolas_montgermont at yahoo.fr
Mon Sep 2 14:28:27 CEST 2013


Le 02/09/13 13:56, Jack a écrit :
> Hello Nico,
>
> Use the message [print( on [glsl_vertex] to get the appropriate number.
> ++
>
>
thanks: 16
the output of GLDefine is not converted?
best,
n

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