[GEM-dev] help with glsl abstractions

Jack jack at rybn.org
Sat Sep 7 19:25:26 CEST 2013


Le 06/09/2013 17:19, ub a écrit :
> hey there,
>
> here's the glsl_contrast i was talking about earlier. i made a help
> patch for it and wrapped it all up a bit.
> have not done all the message passing to gemframebuffer though. seems
> to me that part of this logic would apply to all the glsl_* so maybe
> wrap it in sub-abstraction?
>
> cheers,
> ub
>
>>>> Hello Cyrille,
>>>>
>>>> I don't know if it is possible to ask for the next free texture ID.
>>>>
>>> Hello, I think this could be done with usual pd objects, by
>>> prepending a sender name to texunit, this name would be set in
>>> abstraction's arguments, then a receiver name for shaders that needs
>>> to process texunit would retrieve the right number anytime
>> If we try to avoid argument in abstraction (to have similar pix_* object
>> and glsl_* (or an other name) abstractions), maybe an external could
>> help...
>> ++
>
>
>
>
>
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Hello ub,
Thanx, I add the files in the github.
++

Jack


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