[GEM-dev] GEM-dev Digest, Vol 78, Issue 4

Dan Wilcox danomatika at gmail.com
Fri Feb 28 01:16:58 CET 2014


Hah. This is *very* early to try using it. You're gonna have to give me
time ...


On Thu, Feb 27, 2014 at 7:02 PM, me.grimm <megrimm at gmail.com> wrote:

> hey dan
>
>
> >>videos were being loaded but I couldn't see if anything was happening
>
> yeah i compiled your code with the same outcome just so you are aware.
>
> its pretty awesome your doing this BTW... much needed!
>
> m
>
>
>
> On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox <danomatika at gmail.com> wrote:
>
>> Ah ok. That makes sense. I might add that info to the read me (unless I
>> missed it).
>>
>> From the post messages, videos were being loaded but I couldn't see if
>> anything was happening. Will try that later tonight.
>>
>> add "./abstractions" to your path. [gemwin] is moving to an
>>> abstraction-implementation with the various window-api specific
>>> objects as backends; they should create a complete rendering context
>>> just fine, but won't do any setting up in openGL-land (which is all
>>> done by the abstraction).
>>>
>>> fgmasdr
>>> IOhannes
>>>
>>
>> --
>> Dan Wilcox
>> danomatika.com
>> robotcowboy.com
>>
>> _______________________________________________
>> GEM-dev mailing list
>> GEM-dev at iem.at
>> http://lists.puredata.info/listinfo/gem-dev
>>
>>
>
>
> --
> ____________________
> m.e.grimm | m.f.a | ed.m.
> megrimm at gmail.com
> _________________________________
>



-- 
Dan Wilcox
danomatika.com
robotcowboy.com
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