[GEM-dev] anti-aliased [text3d]

Cyrille Henry ch at chnry.net
Wed Apr 16 12:06:51 CEST 2014



Le 16/04/2014 11:49, Jack a écrit :

>  > but i would prefer if we could use the antialiased version as the
>  > default (as i expect it to be more useful in general).
>
> Hmm, people who used to use FSAA message to manage antialiasing for their fonts, will have something different in the 3D scene. And people who applied texture on their fonts, won't be able to apply them.
> So for me it is important to have [antialias 0( as default.

I think text3d was so ugly without anti-aliasing that it was almost not usable.
and i dont mind breaking few patch for the better.

but if it cause to much trouble, maybe text3d can be renamed in 3dtext (or somthing else), and a text3d abstraction can be made for compatibility with old patch.

cheers
c



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