[GEM-dev] anti-aliased [text3d]

IOhannes m zmölnig zmoelnig at iem.at
Wed Apr 16 17:25:09 CEST 2014


On 04/16/2014 11:49 AM, Jack wrote:
>> > if so, then i guess it's a bug.
> I don't know, it was just a guess.
> What is the behavior of precision on antialiasing then ?
> 


it's not a real "anti-alias". it's rendering the font onto a texture of
a given size (evtl. rather small) and then scaling the texture to your
needs.
so the bluriness does not depend on the window size.

attached is a snapshot of two Gem windows displying text at
"precision=0.1", the left one is 250x250, the right one 500x500. the
text on the small screen is [scale 2]d to have the same size as on the
big screen. as you can see, they look the same.

fgdsar
IOhannes
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