[GEM-dev] anti-aliased [text3d]
IOhannes m zmölnig
zmoelnig at iem.at
Wed Apr 16 17:30:04 CEST 2014
On 04/16/2014 11:49 AM, Jack wrote:
> Hmm, people who used to use FSAA message to manage antialiasing for
> their fonts, will have something different in the 3D scene.
yes they will, but the question is, whether this hurts.
openGL never guarantees pixel-accurate rendering across implementations,
so (in theory) your scene can look differently when you upgrade your
drivers.
and FSAA never consistently worked across all platforms.
> And people
> who applied texture on their fonts, won't be able to apply them.
yes. that's probably more of a problem.
one possibility would be to detect whether there is a texture in the
gemlist, and if so, fall back to the old behaviour (at least in some
default "autotexture" mode)
another would be to allow configuring the default [text3d] backend via
gem.conf.
> So for me it is important to have [antialias 0( as default.
how many of your patches would be broken?
gfmdars
IOhannes
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