[GEM-dev] anti-aliased [text3d]

Jack jack at rybn.org
Thu Apr 17 00:44:58 CEST 2014


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Le 16/04/2014 17:30, IOhannes m zmölnig a écrit :
> On 04/16/2014 11:49 AM, Jack wrote:
>> Hmm, people who used to use FSAA message to manage antialiasing for
>> their fonts, will have something different in the 3D scene.
>
> yes they will, but the question is, whether this hurts.
> openGL never guarantees pixel-accurate rendering across implementations,
> so (in theory) your scene can look differently when you upgrade your
> drivers.
> and FSAA never consistently worked across all platforms.
Yep, that's true.
>
>
>
>> And people
>> who applied texture on their fonts, won't be able to apply them.
>
> yes. that's probably more of a problem.
> one possibility would be to detect whether there is a texture in the
> gemlist, and if so, fall back to the old behaviour (at least in some
> default "autotexture" mode)
>
> another would be to allow configuring the default [text3d] backend via
> gem.conf.

Don't know. For me, if you can't antialiased all geos, why you
particulary want to antialiased the text3d object (even if I know why).
There is the same problem on curve, small square, small circle, etc.
Then, you have several possibilties working on all geos (with different
result) :
- - FSAA
- - shaders
- - upsampling

>
>
>> So for me it is important to have [antialias 0( as default.
>
> how many of your patches would be broken?

0 % :)
++

Jack


>
>
> gfmdars
> IOhannes
>
>
>
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