[GEM-dev] [GEM-cvs] [SCM] Gem - Graphics environment for multimedia branch, master, updated. ea9034f83180410f96e063a32903d06992355498

Cyrille Henry ch at chnry.net
Tue May 20 11:46:36 CEST 2014



Le 20/05/2014 11:42, Jack a écrit :

...
> I support to have a real RGBA32 than only a RGB32 with only three channels. It is more easy for me to mix textures from framebuffer in shaders with a "real" alpha channel. That's why i often use RGBA for this purpose (instead of RGB32)...
why do you need a 32bit type for texture?

cheers
c


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