[GEM-dev] Problem with some OpenGl related objects
Cyrille Henry
ch at chnry.net
Mon May 26 13:58:22 CEST 2014
i'm sorry, i can't help more.
as long as Gem did not use the nvidia gpu, things will not work.
cheers
c
Le 26/05/2014 13:53, pier caros a écrit :
> Strange, I force my Pure Data to run with my nvidia gpu but nothing change
>
> OpenGL info
> Vendor: Microsoft Corporation
> Renderer: GDI Generic
> Version: 1.1.0
> Extensions: GL_WIN_swap_hint
> Extensions: GL_EXT_bgra
> Extensions: GL_EXT_paletted_texture
> ---------------
> window state: 1
> topmost: 0
> profile: 0
> buffer: 2
> stereo: 0
> full screen: 0
> width: 500, height 500
> offset: 0+0
> frame rate: 20.000000
> red: 8
> green: 8
> blue: 8
> max texture: 1024
> lighting 0
> rectangle texturing: 0
> direct yuv texturing: 0
>
> GemSettings
> -----------
> key ['gem.path']: ' C:/Program Files (x86)/pd/extra/Gem'
>
> > Date: Mon, 26 May 2014 13:48:07 +0200
> > From: ch at chnry.net
> > To: conigliovenice at hotmail.it; gem-dev at lists.iem.at
> > Subject: Re: [GEM-dev] Problem with some OpenGl related objects
> >
> >
> >
> > Le 26/05/2014 13:31, pier caros a écrit :
> > > Thanks for the reply Cyrille
> > > I already have Nvidia drivers installed on my pc..
> > hum, that's strange.
> > nvidia driver do have openGL 2.
> >
> > are you shure they are in use : no optimus thing that use intel driver instead of nvidia?
> > anyhow, even intel driver should have opengl 2.
> >
> > can you send a print message to a gemwin (after having created a windows), and report the result here?
> > cheers
> > c
> >
> >
> > > Any other solutions ?
> > >
> > > > Date: Sun, 25 May 2014 17:34:31 +0200
> > > > From: ch at chnry.net
> > > > To: conigliovenice at hotmail.it; gem-dev at lists.iem.at
> > > > Subject: Re: [GEM-dev] Problem with some OpenGl related objects
> > > >
> > > > hello
> > > >
> > > > Le 25/05/2014 16:04, pier caros a écrit :
> > > > > Hello everybody,
> > > > > While opening the simple_texture patch in GEM examples I get these problems:
> > > > >
> > > > > [glsl_vertex]: need OpenGL-2.0 (or at least the vertex-shader ARB-extension) to run GLSL
> > > > >
> > > > > [glsl_fragment]: need OpenGL-2.0 (or at least the fragment-shader ARB-extension) to run GLSL
> > > > >
> > > > > [glsl_program]: openGL-2.0 (or at least ARB shader extensions) needed for GLSL
> > > > >
> > > > > I'm using a laptop running windows 7 and equipped with Nvidia Geforce 820m graphic card and the last version of PD extended (0.43.4)
> > > > >
> > > > > Any idea on how I can solve this problem?
> > > > install nvidia driver.
> > > > the one provided with windows is not good enough.
> > > > cheers
> > > > c
> > > >
> > > > >
> > > > > Thanks
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > GEM-dev mailing list
> > > > > GEM-dev at lists.iem.at
> > > > > http://lists.puredata.info/listinfo/gem-dev
> > > > >
> > >
> > >
> > > _______________________________________________
> > > GEM-dev mailing list
> > > GEM-dev at lists.iem.at
> > > http://lists.puredata.info/listinfo/gem-dev
> > >
>
>
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