[GEM-dev] [pd-gem:bugs] #100 pix_film with DS eats up cpu in W32

"IOhannes m zmölnig" via GEM-dev gem-dev at lists.iem.at
Tue Jul 8 17:50:04 CEST 2014


- **labels**: Pixes (pix_ objects) --> Pixes (pix_ objects), pix_film, DirectShow, w32
- **Group**: win32 --> 0.93



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** [bugs:#100] pix_film with DS eats up cpu in W32**

**Status:** open
**Group:** 0.93
**Labels:** Pixes (pix_ objects) pix_film DirectShow w32 
**Created:** Sat Mar 27, 2010 04:26 PM UTC by Matteo Sisti Sette
**Last Updated:** Sat Mar 27, 2010 04:26 PM UTC
**Owner:** nobody

When I send an \[open\( message to a pix\_film object, if it uses DirectShow \(as opposed to QuickTime\) to decode the file, it starts consuming an enormous amount of cpu: around 30% of a 2.5GHz Intel Core Duo machine. Furthermore, it never stops eating that much cpu, even if you stop repdorucing the file \(by setting auto to 0 and not changing the frame through the right inlet\) and even if you disconnect it from the gemhead.

This happens with file encoded with various codecs: DV-PAL, H.264, Animation+, and I suspect everything else.

Note that if I open the files with QuickTime instead of DS \(by appending the proper number to the open message\), then this does not happen: the impact of opening the file on the CPU is minimal, almost impossible to note, and it only consumes cpu during few seconds after opening the file, and when \_actually\_ playing it \(i.e. a gemhead connected to it and changing frame\). That is, with quicktime pix\_film only consumes CPU when it is supposed to, and it is much much less CPU: you can easily read 6 full-size DV-PAL files actually rendering some portion of them on the screen, and you can have a dozen of pix\_film with \[open\(ed files without impact on CPU \(or even many more, then the impact won't be on CPU but on performance in general due to the memory trashing\).

This can't be normal: DirectShow is supposed to be much faster than QuickTime on Windows; also, any given media player will open a video file using DirectSHow and without eating up nearly as much cpu, especially when not playing.
There must be something wrong in GEM.




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