[GEM-dev] gemwin

Antoine Villeret antoine.villeret at gmail.com
Wed Aug 20 14:58:01 CEST 2014


2014-08-20 13:52 GMT+02:00 Jack <jack at rybn.org>:

>  Just try with Gem from git://
> pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem.
>

this is the (too) old repo, up-to-date code is here : git://
git.code.sf.net/p/pd-gem/gem
please try with that

+
a


> [glsl_program] works fine.
> Gem/examples/10.glsl/09 works fine. (get 0/1 from message gem_state so
> vertex and fragment shaders are loaded)
>
> But i still get pd crash with libvlc.
>
> [gemkeyname] and [gemkeyboard] work fine with object [gemwin] but not with
> abstraction [abstractions/gemwin].
>
> ++
>
> Jack
>
>
>
>
> Le 20/08/2014 13:39, Jack a écrit :
>
> Le 20/08/2014 11:07, Cyrille Henry a écrit :
> > Hello,
> >
> > thanks for the answer, sorry i missed that.
> > things work lot's better now!!!
> >
> > i still have few problem :
> > - when starting pd in the Gem/ folder, it start correctlly.
> >  when starting pd in an other folder, pd segfault when loading
> gem_videoVLC plugin
> > so, i just remove it : sudo rm /usr/local/lib/pd/extra/Gem/gem_videoVLC.*
>
> Yep, there is conflict between libvlc and other libraries.
>
> >
> > - i did not try all example, but most work. i do however have some
> problem with Gem/examples/10.glsl/05.multitexture_bis.pd
> >     if i open and close this patch, pd segfault (even without opening a
> rendering window). The patch did work.
>
> The problem seems to be [glsl_program]. An exemple patch is attached ;)
>
> >
> > - some other shader example did not render anything unless i configure
> optimus to use the nvidia card. It's not a gem fault, just the intel HD and
> it's driver.
>
> Yep.
> But I also notice [gemframebuffer] with IntelHD doesn't like [format
> RGB32(.
> For exemple, in Gem/examples/10.glsl/09... it is possible to change
> [format RGB32( to [format RGB( to have something working on IntelHD. Maybe
> it is possible to add a comment in the patch (or add a new message) to
> explain how to make this patch working on IntelHD ?
>
> > - gemwin  use to send 1 / 0 when start / stop rendering. i sometime use
> this to load shader, like in example Gem/examples/10.glsl/09... In this
> example, i have to manually load the shader.
>
> I just create a patch with :
>
> [gemhead]
> |
> [route gem_state]
> |
> [print]
>
> and there is no more 0/1 in pd console when you create or destroy gemwin.
> On my side, i only use [loadbang] to load vertex/geometry/fragment shaders.
>
> > - gemmouse work, but not gemkeyname
>
> [gemkeyboard] doesn't work too.
> ++
>
> Jack
>
> PS : i just notice that i am working with Gem from
> http://github.com/umlaeute/Gem.
> I will try with Gem from git://
> pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem ...
>
>
> >
> > thanks for all good work
> > cheers
> > c
> >
> > Le 20/08/2014 10:07, IOhannes m zmoelnig a écrit :
>
> On 2014-08-19 18:11, Cyrille Henry wrote:
> >>> hello,
> >>>
> >>> i just tested the current Gem git. (i'm still using on ubuntu linux
> >>> 14.04, intel hd4000)
> >>>
> >>> gemwin did not create. Gem/gemdefaultwindow can be created. it use
> >>> gemglxwindow. (i have both gemglutwindow.pd_linux and
> >>> gemglxwindow.pd_linux in /usr/local/lib/pd/extra/Gem)
> >>>
> >>> sending the create message on this object did create an empty
> >>> window. but sending "1" did not enable rendering, i only get :
> >>> gemglxwindow: no method for 'float'
> >>>
> >>> so : why did gemdefaultwindow is not named gemwin?
>
> that's by design.
>
> >>> (sould i just make a symlink?)
>
> no. [gemwin] and [gem*window] are *not* the same.
>
>
> >>> more important : how can i enable rendering?
>
>
> the design is obviously different from what you expect.
>
> [gemdefaultwindow] (or rather it's underlying implementations like
> [gemglxwindow] or [gemglutwindow]) is really just a very thin wrapper
> around an openGL-context.
> all it can do is to create/destroy an openGL-context (aka window), and
> make that context the "current" one (so any openGL commands are
> exectuted within this context).
>
> it does a lot less than [gemwin], which handles viewpoints, rendering,...
>
> short overview:
>
> starting with Gem-0.94 (that is: current git), [gemwin] is now an
> abstraction (found in abstractions/).
> internally it uses [gemdefaultwindow] to create/destroy/switch-to
> windows/contexts, which is just another abstraction that wraps the
> actual implementation (e.g. [gemglfw3window]), but you really need the
> entire [gemwin] abstraction to use Gem as you used to.
>
> apart from separating platform-independent code (as found in the
> [gemwin] abstraction) and platfrom-dependent code (the actual
> [gem*window] backend), this also allows the user to change the
> behaviour of [gemwin] without needing a compiler.
>
> conclusion:
> add abstractions/ to your path, so you have a proper [gemwin].
>
> fgmasdr
> IOhannes
>
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