[GEM-dev] gemwin

Cyrille Henry ch at chnry.net
Wed Aug 20 15:25:24 CEST 2014



Le 20/08/2014 13:52, Jack a écrit :
> Just try with Gem from git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem.
>
> [glsl_program] works fine.
> Gem/examples/10.glsl/09 works fine. (get 0/1 from message gem_state so vertex and fragment shaders are loaded)
>
> But i still get pd crash with libvlc.
>
> [gemkeyname] and [gemkeyboard] work fine with object [gemwin] but not with abstraction [abstractions/gemwin].
did you "make clean"?
i'm surprised that you get the gemwin object.
c

>
> ++
>
> Jack
>
>
>
>
> Le 20/08/2014 13:39, Jack a écrit :
>> Le 20/08/2014 11:07, Cyrille Henry a écrit :
>> > Hello,
>> >
>> > thanks for the answer, sorry i missed that.
>> > things work lot's better now!!!
>> >
>> > i still have few problem :
>> > - when starting pd in the Gem/ folder, it start correctlly.
>> >  when starting pd in an other folder, pd segfault when loading gem_videoVLC plugin
>> > so, i just remove it : sudo rm /usr/local/lib/pd/extra/Gem/gem_videoVLC.*
>>
>> Yep, there is conflict between libvlc and other libraries.
>>
>> >
>> > - i did not try all example, but most work. i do however have some problem with Gem/examples/10.glsl/05.multitexture_bis.pd
>> >     if i open and close this patch, pd segfault (even without opening a rendering window). The patch did work.
>>
>> The problem seems to be [glsl_program]. An exemple patch is attached ;)
>>
>> >
>> > - some other shader example did not render anything unless i configure optimus to use the nvidia card. It's not a gem fault, just the intel HD and it's driver.
>>
>> Yep.
>> But I also notice [gemframebuffer] with IntelHD doesn't like [format RGB32(.
>> For exemple, in Gem/examples/10.glsl/09... it is possible to change [format RGB32( to [format RGB( to have something working on IntelHD. Maybe it is possible to add a comment in the patch (or add a new message) to explain how to make this patch working on IntelHD ?
>>
>> > - gemwin  use to send 1 / 0 when start / stop rendering. i sometime use this to load shader, like in example Gem/examples/10.glsl/09... In this example, i have to manually load the shader.
>>
>> I just create a patch with :
>>
>> [gemhead]
>> |
>> [route gem_state]
>> |
>> [print]
>>
>> and there is no more 0/1 in pd console when you create or destroy gemwin.
>> On my side, i only use [loadbang] to load vertex/geometry/fragment shaders.
>>
>> > - gemmouse work, but not gemkeyname
>>
>> [gemkeyboard] doesn't work too.
>> ++
>>
>> Jack
>>
>> PS : i just notice that i am working with Gem from http://github.com/umlaeute/Gem.
>> I will try with Gem from git://pd-gem.git.sourceforge.net/gitroot/pd-gem/Gem ...
>>
>>
>> >
>> > thanks for all good work
>> > cheers
>> > c
>> >
>> > Le 20/08/2014 10:07, IOhannes m zmoelnig a écrit :
>>> On 2014-08-19 18:11, Cyrille Henry wrote:
>>> >>> hello,
>>> >>>
>>> >>> i just tested the current Gem git. (i'm still using on ubuntu linux
>>> >>> 14.04, intel hd4000)
>>> >>>
>>> >>> gemwin did not create. Gem/gemdefaultwindow can be created. it use
>>> >>> gemglxwindow. (i have both gemglutwindow.pd_linux and
>>> >>> gemglxwindow.pd_linux in /usr/local/lib/pd/extra/Gem)
>>> >>>
>>> >>> sending the create message on this object did create an empty
>>> >>> window. but sending "1" did not enable rendering, i only get :
>>> >>> gemglxwindow: no method for 'float'
>>> >>>
>>> >>> so : why did gemdefaultwindow is not named gemwin?
>>>
>>> that's by design.
>>>
>>> >>> (sould i just make a symlink?)
>>>
>>> no. [gemwin] and [gem*window] are *not* the same.
>>>
>>>
>>> >>> more important : how can i enable rendering?
>>>
>>>
>>> the design is obviously different from what you expect.
>>>
>>> [gemdefaultwindow] (or rather it's underlying implementations like
>>> [gemglxwindow] or [gemglutwindow]) is really just a very thin wrapper
>>> around an openGL-context.
>>> all it can do is to create/destroy an openGL-context (aka window), and
>>> make that context the "current" one (so any openGL commands are
>>> exectuted within this context).
>>>
>>> it does a lot less than [gemwin], which handles viewpoints, rendering,...
>>>
>>> short overview:
>>>
>>> starting with Gem-0.94 (that is: current git), [gemwin] is now an
>>> abstraction (found in abstractions/).
>>> internally it uses [gemdefaultwindow] to create/destroy/switch-to
>>> windows/contexts, which is just another abstraction that wraps the
>>> actual implementation (e.g. [gemglfw3window]), but you really need the
>>> entire [gemwin] abstraction to use Gem as you used to.
>>>
>>> apart from separating platform-independent code (as found in the
>>> [gemwin] abstraction) and platfrom-dependent code (the actual
>>> [gem*window] backend), this also allows the user to change the
>>> behaviour of [gemwin] without needing a compiler.
>>>
>>> conclusion:
>>> add abstractions/ to your path, so you have a proper [gemwin].
>>>
>>> fgmasdr
>>> IOhannes
>> >>
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