[GEM-dev] gemwin
IOhannes m zmölnig
zmoelnig at iem.at
Thu Aug 21 18:14:38 CEST 2014
On 08/20/2014 11:07 AM, Cyrille Henry wrote:
> Hello,
>
> thanks for the answer, sorry i missed that.
> things work lot's better now!!!
>
> i still have few problem :
> - when starting pd in the Gem/ folder, it start correctlly.
> when starting pd in an other folder, pd segfault when loading
> gem_videoVLC plugin
> so, i just remove it : sudo rm /usr/local/lib/pd/extra/Gem/gem_videoVLC.*
that should be fixed.
it was a stupid error on my side (not a conflict with some other library).
>
> - i did not try all example, but most work. i do however have some
> problem with Gem/examples/10.glsl/05.multitexture_bis.pd
> if i open and close this patch, pd segfault (even without opening a
> rendering window). The patch did work.
afaict, this has been fixed as well.
>
> - some other shader example did not render anything unless i configure
> optimus to use the nvidia card. It's not a gem fault, just the intel HD
> and it's driver.
yep :-)
> - gemwin use to send 1 / 0 when start / stop rendering. i sometime use
> this to load shader, like in example Gem/examples/10.glsl/09... In this
> example, i have to manually load the shader.
i'll have a look.
the problem is, that now there can be multiple windows, so if you close
one window (but leave the other open), sending a "gem_state 0" doesn't
make much sense.
maybe gem_state should send the number of open contexts instead.
(so when you create the 2nd window, you get a "gem_state 2" message, and
when you destroy the first one (but leave the second one open, you get a
"gem_state 1")
> - gemmouse work, but not gemkeyname
>
yes, that's a bug.
gfmrdsa
IOhannes
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