[GEM-dev] GemVertexBuffer + Shader

j-p jptrkz at gmail.com
Sun Aug 24 21:55:55 CEST 2014


Hi,
I'm trying to find a way to get each vertex in a VBO to send individual
uniform values to a connected shader.  I was thinking it might be possible
to send these through an unused table... or maybe a 5th table could be
created (length given with msg) to be referenced by the shaders?

I have no idea is this is practical or possible within GEM setup, but if it
is - any interest in adding this function?
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puredata.info/pipermail/gem-dev/attachments/20140824/47ca45d4/attachment-0001.html>


More information about the GEM-dev mailing list