[GEM-dev] GemVertexBuffer + Shader

IOhannes m zmoelnig zmoelnig at iem.at
Wed Sep 3 12:24:32 CEST 2014


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On 2014-09-03 06:43, j-p wrote:
> Ok - going to finish up with this last update.
> 
> Up to 16 attributes can be used now.  All types are supported
> (float, vec2-4, mat2-4). All bugs/weird errors removed.  Help file
> changes included.


thanks.
would it be very complicated for you, to create a github pull request?

> 
> Still no uniforms.. so as default, all variables for the frag
> shader need to be converted to "varying" in vert shader.

why can't you just use a "uniform" in the fragment shader?

fgmad
IOhannes
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