[GEM-dev] sharing texture between process

IOhannes zmölnig zmoelnig at iem.at
Tue Oct 28 09:13:13 CET 2014



Am 27. Oktober 2014 19:18:06 MEZ, schrieb Antoine Villeret <antoine.villeret at gmail.com>:
>
>isn't it possible to handle this original context in the first Gem
>instance and put it in a shared memory ?
>then in the second Gem, couldn't we use that first context in
>glXCreateContext() ?

I dont know off hand how a "glxcontext" is represented. If its a pointer we have a problem. If its POD it might just work.

mfg.ugd.fhj
IOhannes

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