[GEM-dev] sharing texture between process
IOhannes zmölnig
zmoelnig at iem.at
Tue Oct 28 09:13:13 CET 2014
Am 27. Oktober 2014 19:18:06 MEZ, schrieb Antoine Villeret <antoine.villeret at gmail.com>:
>
>isn't it possible to handle this original context in the first Gem
>instance and put it in a shared memory ?
>then in the second Gem, couldn't we use that first context in
>glXCreateContext() ?
I dont know off hand how a "glxcontext" is represented. If its a pointer we have a problem. If its POD it might just work.
mfg.ugd.fhj
IOhannes
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