[GEM-dev] mipmapping and pix_snap2tex and GEMgl*
Claude Heiland-Allen
claude at mathr.co.uk
Fri Jul 29 20:18:41 CEST 2016
Hi!
I've got a little patch that generates a fractal using texture feedback.
It looks really bad if I don't enable mipmapping (texture quality 2),
but pix_snap2tex doesn't regenerate the mipmaps. I hacked my local Gem
to glGenerateMipmap(GL_TEXTURE_2D) after snapping, but this has some issues:
* maintaining local patches across several machines is annoy
* glGenerateMipmap is wasteful if mipmaps are not being used
The second issue makes me think the simplest solution would be a new
object, perhaps GEMglGenerateMipmap, that I could put directly after
pix_snap2tex to make it work. This would defer the problem to the patch
level, an automagic system to track when mipmaps need to be regenerated
would be a lot more work and probably break some bizarro use cases where
mipmaps shouldn't be regenerated.
Thoughts?
Claude
--
https://mathr.co.uk
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