[GEM-dev] happy birthday!

Jack jack at rybn.org
Tue Nov 22 14:39:00 CET 2016


Hello,

Le 22/11/2016 à 12:47, cyrille henry a écrit :
> hello,
> 
> maybe we can try starting on the mailing list, and if a specific
> question need to be discuss, we can join on IRC.
> 
> So, the questions i've got are :
> - is a mandatory feature is missing?
> - is help files up to date with all new functionalities?
> - what need to be done to compile on osX?
> - what need to be done to compile on windows?

Is there enough abstractions using shaders for simple effects like
contrast, brightness, hue, saturation, etc. that can replace pix_* objects.
Is there enough examples/99.games (or something else) as "case study" ?
++

Jack



> - is there anything else?
> 
> cheers
> c
> 
> 
> 
> Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :
>> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote:
>>> Hello,
>>>
>>> Did you had the opportunity to discuss this topic in pdcon?
>>
>> unfortunately we did not.
>> (it was scheduled for sunday morning; but then program ran a bit late on
>> sunday (due to excessive drink consumption) and i had to catch my plane.
>>
>> so we just need to do that,
>> - either on this mailing list
>> OR
>> - on IRC
>>
>> fgmasdf
>> IOhannes
>>
>>
>>
>> _______________________________________________
>> GEM-dev mailing list
>> GEM-dev at lists.iem.at
>> https://lists.puredata.info/listinfo/gem-dev
>>
> 
> _______________________________________________
> GEM-dev mailing list
> GEM-dev at lists.iem.at
> https://lists.puredata.info/listinfo/gem-dev




More information about the GEM-dev mailing list