[GEM-dev] happy birthday!

Sofy Yuditskaya marysghost at gmail.com
Tue Nov 22 18:20:53 CET 2016



> Le 22 nov. 2016 à 11:42, cyrille henry <ch at chnry.net> a écrit :
> 
> 
> 
>> Le 22/11/2016 à 14:39, Jack a écrit :
>> Hello,
>> 
>>> Le 22/11/2016 à 12:47, cyrille henry a écrit :
>>> hello,
>>> 
>>> maybe we can try starting on the mailing list, and if a specific
>>> question need to be discuss, we can join on IRC.
>>> 
>>> So, the questions i've got are :
>>> - is a mandatory feature is missing?
>>> - is help files up to date with all new functionalities?
>>> - what need to be done to compile on osX?
>>> - what need to be done to compile on windows?
>> 
>> Is there enough abstractions using shaders for simple effects like
>> contrast, brightness, hue, saturation, etc. that can replace pix_* objects.
> 
> Nowdays, there are lot's of online resource about shaders.
> I think Gem provide the minimum to understand how to work with shaders in Gem.
> 
> I have no plan to create more shader example, unless i've missed an important feature.
> But is someone else want to create more example, he is welcome.

I copied the entire Book of Shaders examples for pd about a year ago, and with the help of Dan Wilcox made it so you can copy-paste Shadertoy examples straight into Pd as well.

You can find it here under graphics: https://github.com/danomatika/BangYourHead

> 
> 
>> Is there enough examples/99.games (or something else) as "case study" ?
> there will never be enough!
> ;-)
> but again, adding more should slow down a release cycle.
> 
> cheers
> c
> 
>> ++
>> 
>> Jack
>> 
>> 
>> 
>>> - is there anything else?
>>> 
>>> cheers
>>> c
>>> 
>>> 
>>> 
>>>> Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :
>>>>> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote:
>>>>> Hello,
>>>>> 
>>>>> Did you had the opportunity to discuss this topic in pdcon?
>>>> 
>>>> unfortunately we did not.
>>>> (it was scheduled for sunday morning; but then program ran a bit late on
>>>> sunday (due to excessive drink consumption) and i had to catch my plane.
>>>> 
>>>> so we just need to do that,
>>>> - either on this mailing list
>>>> OR
>>>> - on IRC
>>>> 
>>>> fgmasdf
>>>> IOhannes
>>>> 
>>>> 
>>>> 
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>>> 
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>> 
>> 
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> 
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