[GEM-dev] happy birthday!

cyrille henry ch at chnry.net
Tue Nov 22 19:58:44 CET 2016



Le 22/11/2016 à 18:20, Sofy Yuditskaya a écrit :
>
>
> Le 22 nov. 2016 à 11:42, cyrille henry <ch at chnry.net <mailto:ch at chnry.net>> a écrit :
>
>>
>>
>> Le 22/11/2016 à 14:39, Jack a écrit :
>>> Hello,
>>>
>>> Le 22/11/2016 à 12:47, cyrille henry a écrit :
>>>> hello,
>>>>
>>>> maybe we can try starting on the mailing list, and if a specific
>>>> question need to be discuss, we can join on IRC.
>>>>
>>>> So, the questions i've got are :
>>>> - is a mandatory feature is missing?
>>>> - is help files up to date with all new functionalities?
>>>> - what need to be done to compile on osX?
>>>> - what need to be done to compile on windows?
>>>
>>> Is there enough abstractions using shaders for simple effects like
>>> contrast, brightness, hue, saturation, etc. that can replace pix_* objects.
>>
>> Nowdays, there are lot's of online resource about shaders.
>> I think Gem provide the minimum to understand how to work with shaders in Gem.
>>
>> I have no plan to create more shader example, unless i've missed an important feature.
>> But is someone else want to create more example, he is welcome.
>
> I copied the entire Book of Shaders examples for pd about a year ago, and with the help of Dan Wilcox made it so you can copy-paste Shadertoy examples straight into Pd as well.
>
> You can find it here under graphics: https://github.com/danomatika/BangYourHead
there is a lot of nice shaders in there.

when making this collection, did you experience problem that was not addressed in the basic shaders examples?
cyrille

>
>>
>>
>>> Is there enough examples/99.games (or something else) as "case study" ?
>> there will never be enough!
>> ;-)
>> but again, adding more should slow down a release cycle.
>>
>> cheers
>> c
>>
>>> ++
>>>
>>> Jack
>>>
>>>
>>>
>>>> - is there anything else?
>>>>
>>>> cheers
>>>> c
>>>>
>>>>
>>>>
>>>> Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :
>>>>> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote:
>>>>>> Hello,
>>>>>>
>>>>>> Did you had the opportunity to discuss this topic in pdcon?
>>>>>
>>>>> unfortunately we did not.
>>>>> (it was scheduled for sunday morning; but then program ran a bit late on
>>>>> sunday (due to excessive drink consumption) and i had to catch my plane.
>>>>>
>>>>> so we just need to do that,
>>>>> - either on this mailing list
>>>>> OR
>>>>> - on IRC
>>>>>
>>>>> fgmasdf
>>>>> IOhannes
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
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>>
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