[GEM-dev] happy birthday!
cyrille henry
ch at chnry.net
Thu Nov 24 10:43:31 CET 2016
great!
so i guess the current shader collection in gem exemple is ok.
However, this is a nice collection, and deserved to be advertised for people looking for example.
how about adding the link to :
http://puredata.info/downloads
?
cheers
Cyrille
Le 23/11/2016 à 23:05, sonia yuditskaya a écrit :
> No Cyrille, it all worked right away--super simple :)
>
> Sofy Yuditskaya
> s~ <http://yuditskaya.com>
>
>
> On Tue, Nov 22, 2016 at 1:58 PM, cyrille henry <ch at chnry.net <mailto:ch at chnry.net>> wrote:
>
>
>
> Le 22/11/2016 à 18:20, Sofy Yuditskaya a écrit :
>
>
>
> Le 22 nov. 2016 à 11:42, cyrille henry <ch at chnry.net <mailto:ch at chnry.net> <mailto:ch at chnry.net <mailto:ch at chnry.net>>> a écrit :
>
>
>
> Le 22/11/2016 à 14:39, Jack a écrit :
>
> Hello,
>
> Le 22/11/2016 à 12:47, cyrille henry a écrit :
>
> hello,
>
> maybe we can try starting on the mailing list, and if a specific
> question need to be discuss, we can join on IRC.
>
> So, the questions i've got are :
> - is a mandatory feature is missing?
> - is help files up to date with all new functionalities?
> - what need to be done to compile on osX?
> - what need to be done to compile on windows?
>
>
> Is there enough abstractions using shaders for simple effects like
> contrast, brightness, hue, saturation, etc. that can replace pix_* objects.
>
>
> Nowdays, there are lot's of online resource about shaders.
> I think Gem provide the minimum to understand how to work with shaders in Gem.
>
> I have no plan to create more shader example, unless i've missed an important feature.
> But is someone else want to create more example, he is welcome.
>
>
> I copied the entire Book of Shaders examples for pd about a year ago, and with the help of Dan Wilcox made it so you can copy-paste Shadertoy examples straight into Pd as well.
>
> You can find it here under graphics: https://github.com/danomatika/BangYourHead <https://github.com/danomatika/BangYourHead>
>
> there is a lot of nice shaders in there.
>
> when making this collection, did you experience problem that was not addressed in the basic shaders examples?
> cyrille
>
>
>
>
> Is there enough examples/99.games (or something else) as "case study" ?
>
> there will never be enough!
> ;-)
> but again, adding more should slow down a release cycle.
>
> cheers
> c
>
> ++
>
> Jack
>
>
>
> - is there anything else?
>
> cheers
> c
>
>
>
> Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :
>
> On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote:
>
> Hello,
>
> Did you had the opportunity to discuss this topic in pdcon?
>
>
> unfortunately we did not.
> (it was scheduled for sunday morning; but then program ran a bit late on
> sunday (due to excessive drink consumption) and i had to catch my plane.
>
> so we just need to do that,
> - either on this mailing list
> OR
> - on IRC
>
> fgmasdf
> IOhannes
>
>
>
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