[GEM-dev] happy birthday!

cyrille henry ch at chnry.net
Thu Nov 24 10:43:31 CET 2016


great!
so i guess the current shader collection in gem exemple is ok.

However, this is a nice collection, and deserved to be advertised for people looking for example.
how about adding the link to :

http://puredata.info/downloads

?

cheers
Cyrille


Le 23/11/2016 à 23:05, sonia yuditskaya a écrit :
> No Cyrille, it all worked right away--super simple :)

>
> Sofy Yuditskaya
> s~ <http://yuditskaya.com>
>
>
> On Tue, Nov 22, 2016 at 1:58 PM, cyrille henry <ch at chnry.net <mailto:ch at chnry.net>> wrote:
>
>
>
>     Le 22/11/2016 à 18:20, Sofy Yuditskaya a écrit :
>
>
>
>         Le 22 nov. 2016 à 11:42, cyrille henry <ch at chnry.net <mailto:ch at chnry.net> <mailto:ch at chnry.net <mailto:ch at chnry.net>>> a écrit :
>
>
>
>             Le 22/11/2016 à 14:39, Jack a écrit :
>
>                 Hello,
>
>                 Le 22/11/2016 à 12:47, cyrille henry a écrit :
>
>                     hello,
>
>                     maybe we can try starting on the mailing list, and if a specific
>                     question need to be discuss, we can join on IRC.
>
>                     So, the questions i've got are :
>                     - is a mandatory feature is missing?
>                     - is help files up to date with all new functionalities?
>                     - what need to be done to compile on osX?
>                     - what need to be done to compile on windows?
>
>
>                 Is there enough abstractions using shaders for simple effects like
>                 contrast, brightness, hue, saturation, etc. that can replace pix_* objects.
>
>
>             Nowdays, there are lot's of online resource about shaders.
>             I think Gem provide the minimum to understand how to work with shaders in Gem.
>
>             I have no plan to create more shader example, unless i've missed an important feature.
>             But is someone else want to create more example, he is welcome.
>
>
>         I copied the entire Book of Shaders examples for pd about a year ago, and with the help of Dan Wilcox made it so you can copy-paste Shadertoy examples straight into Pd as well.
>
>         You can find it here under graphics: https://github.com/danomatika/BangYourHead <https://github.com/danomatika/BangYourHead>
>
>     there is a lot of nice shaders in there.
>
>     when making this collection, did you experience problem that was not addressed in the basic shaders examples?
>     cyrille
>
>
>
>
>                 Is there enough examples/99.games (or something else) as "case study" ?
>
>             there will never be enough!
>             ;-)
>             but again, adding more should slow down a release cycle.
>
>             cheers
>             c
>
>                 ++
>
>                 Jack
>
>
>
>                     - is there anything else?
>
>                     cheers
>                     c
>
>
>
>                     Le 22/11/2016 à 09:44, IOhannes m zmoelnig a écrit :
>
>                         On 2016-11-21 13:21, Nicolas Montgermont via GEM-dev wrote:
>
>                             Hello,
>
>                             Did you had the opportunity to discuss this topic in pdcon?
>
>
>                         unfortunately we did not.
>                         (it was scheduled for sunday morning; but then program ran a bit late on
>                         sunday (due to excessive drink consumption) and i had to catch my plane.
>
>                         so we just need to do that,
>                         - either on this mailing list
>                         OR
>                         - on IRC
>
>                         fgmasdf
>                         IOhannes
>
>
>
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