[GEM-dev] financing Gem development
cyrille henry
ch at chnry.net
Mon Oct 16 16:33:17 CEST 2017
I've got a quiet place to work at home, but thanks for the proposition!
cheers
c
Le 13/10/2017 à 01:36, me.grimm a écrit :
> i put this out there once (couple years ago) but I could offer housing/residency/lodging or whatever you want to call it for someone wanting to dedicate the time and spend a couple weeks in the beautiful finger lake of upstate ny (my sales pitch) this winter....
>
> thats the resource i can donate.... will prob need $$ for food and stuffs.
>
> if someone (cyrille?) wants to organize the list of what needs done and someone wants a quiet place to work let me know!
>
> cheers
> m
> .
>
>
> On Thu, Oct 12, 2017 at 5:16 PM, Antonio Roberts <antonio at hellocatfood.com <mailto:antonio at hellocatfood.com>> wrote:
>
> I known it's not the saviour of everything, but I have seen several
> open source softwares (Synfig, GIMP) use Patreon to help fund
> development.
>
> I've tried bountysource in the past with limited (i.e. no) result.
>
> On 12 October 2017 at 09:34, cyrille henry <ch at chnry.net <mailto:ch at chnry.net>> wrote:
> > hello Max
> >
> > Le 12/10/2017 à 10:04, Max a écrit :
> >>
> >> Bonjour Cyrille,
> >>
> >> This sounds good, there was the idea of some bounty system years ago too.
> >> I think it's crucial for this process to
> >>
> >> 1. break up the job in small manageable parts
> >
> > yes, that's the idea of using the github bug tracker. Spiting jobs in bugs.
> > (and use flags to create priorities)
> >
> >
> >> 2. well define their scope and define what "job completed" entails
> >
> > I think it imply that the push request is accepted, and the code is merged
> > upstream.
> >
> >> 3. set up a system that doesn't come with a huge administration overhead
> >
> >
> > yes, this is a problem.
> > The reduce amount of developers interested in this job will make things
> > simpler.
> >
> >>
> >> It almost seem there should be a platform for this out there...
> >
> >
> > yes, I don't think administration will be a show stopper.
> >
> >
> >
> >> https://www.bountysource.com/teams/pure-data/issues <https://www.bountysource.com/teams/pure-data/issues>
> >> this one looks like it parses github issues.. kind of shady.
> >>
> >>
> >>
> >> On 2017년 10월 12일 09:46, cyrille henry wrote:
> >>>
> >>> Hello,
> >>>
> >>> Since the "get money, paid a developer" idea arise on the mailing list, I
> >>> spend last weeks trying to think how to organize the last bit of development
> >>> that need to be done.
> >>>
> >>> I think we need a clear roadmap : a list of all object / platform that
> >>> need to be fixed. My proposition is to use/update the bugtracker and to
> >>> organize everything that need to be done under the "release critical" tag.
> >>> There is a bit of work there. For example "native film reading in osX/64
> >>> bit" is not mark as release critical.
> >>> Also, there is 2 critical bug regarding W32 build : do we need to be able
> >>> to compile Gem on mingw AND mscv?
> >>>
> >>> With this list of "release critical" bugs, it will be easier to estimate
> >>> the work that need to be done. It will allow to estimate the development
> >>> time, and the bounty we could offer for this work.
> >>>
> >>> With the financial help of New Blankets, other institutions, associations
> >>> or users, I confident that we will be able to finance this work (or part of
> >>> this work).
> >>>
> >>> does this sound good?
> >>>
> >>> cheers
> >>> Cyrille
> >>>
> >>> _______________________________________________
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> >>
> >>
> >>
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> >
> >
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>
>
> --
> ============================
> antonio at hellocatfood.com <mailto:antonio at hellocatfood.com>
> http://www.hellocatfood.com
> ============================
>
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>
>
> --
> ____________________
> m.e.grimm, m.f.a, ed.m.
> syracuse u., tc3
> megrimm.net <http://megrimm.net>
> ____________________
>
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