[GEM-dev] financing Gem development

sonia yuditskaya marysghost at gmail.com
Thu Nov 16 17:17:44 CET 2017


Yes I will donate too!

Sofy Yuditskaya
The Source <http://yuditskaya.com>


On Thu, Nov 16, 2017 at 4:28 AM, Nicolas Montgermont <list at nimon.org> wrote:

> Hello,
>
> Pledgie seems ok.
> I'd be happy to contribute financially for the release of a new Gem and
> the development of the av plugin for osx.
> The analysis of Cyrille seems fine to me.
> Let's do it!
>
> Best,
> Nicolas
>
> http://nimon.org
>
> Le 16/11/2017 à 09:42, cyrille henry a écrit :
> > i'm fighting to keep Gem alive, not to kill it.
> >
> >
> > Le 16/11/2017 à 03:57, Ivica Ico Bukvic a écrit :
> >> Why not instead focus on Jonathan's work on implementing WebGL inside
> >> Purr-Data canvas (which is already in node webkit) and by doing so
> >> obtain most of the Gem functionality in a way that does not mess with
> >> the audio interrupt?
> >>
> >> On Nov 15, 2017 12:05, "cyrille henry" <ch at chnry.net
> >> <mailto:ch at chnry.net>> wrote:
> >>
> >>     hello,
> >>     i'm sorry it took so long, I have lot's of work.
> >>
> >>     I found 2 platform :
> >>
> >>     https://pledgie.com/
> >>     and :
> >>     https://www.bountysource.com/
> >>
> >>     pledgie get 3% of the donation, bountysource get 10%.
> >>
> >>     unless anyone have a better idea, i'll start to go with pledgie
> >>     cheers
> >>     c
> >>
> >>
> >>
> >>     Le 30/10/2017 à 17:38, cyrille henry a écrit :
> >>
> >>         Hello,
> >>
> >>         I've check Iohannes github: There is not a lot's of release
> >> critical issue.
> >>
> >>         Image, film and video under osX and having a way to compile
> >> for window and the main issues.
> >>
> >>         There is also lot's of stuff regarding FTGL, but they look to
> >> be obsolete. At least, we will know if they are obsolete after being
> >> able to compile Gem on the concerned platform.
> >>
> >>         Since Iohannes is currently too buzzy to help, I think we
> >> should organize development in 2 parts :
> >>
> >>         1st : doing the minimum to have Gem usable on all platform.
> >>         We could then release a v0.94 and use it to test on lot's of
> >> computer and reporting all bugs.
> >>         Then, a 2nd development round could create a 0.94.1 bugfix
> >> release with a longer lifetime.
> >>
> >>         if there is no objection, I will have a look at the platform
> >> we could use to centralize financing and stuff.
> >>         cheers
> >>         c
> >>
> >>
> >>
> >>         Le 12/10/2017 à 10:34, cyrille henry a écrit :
> >>
> >>             hello Max
> >>
> >>             Le 12/10/2017 à 10:04, Max a écrit :
> >>
> >>                 Bonjour Cyrille,
> >>
> >>                 This sounds good, there was the idea of some bounty
> >> system years ago too.
> >>                 I think it's crucial for this process to
> >>
> >>                 1. break up the job in small manageable parts
> >>
> >>             yes, that's the idea of using the github bug tracker.
> >> Spiting jobs in bugs.
> >>             (and use flags to create priorities)
> >>
> >>
> >>                 2. well define their scope and define what "job
> >> completed" entails
> >>
> >>             I think it imply that the push request is accepted, and
> >> the code is merged upstream.
> >>
> >>                 3. set up a system that doesn't come with a huge
> >> administration overhead
> >>
> >>
> >>             yes, this is a problem.
> >>             The reduce amount of developers interested in this job
> >> will make things simpler.
> >>
> >>
> >>                 It almost seem there should be a platform for this
> >> out there...
> >>
> >>
> >>             yes, I don't think administration will be a show stopper.
> >>
> >>
> >>                 https://www.bountysource.com/teams/pure-data/issues
> >> <https://www.bountysource.com/teams/pure-data/issues>
> >>                 this one looks like it parses github issues.. kind of
> >> shady.
> >>
> >>
> >>
> >>                 On 2017년 10월 12일 09:46, cyrille henry wrote:
> >>
> >>                     Hello,
> >>
> >>                     Since the "get money, paid a developer" idea
> >> arise on the mailing list, I spend last weeks trying to think how to
> >> organize the last bit of development that need to be done.
> >>
> >>                     I think we need a clear roadmap : a list of all
> >> object / platform that need to be fixed. My proposition is to
> >> use/update the bugtracker and to organize everything that need to be
> >> done under the "release critical" tag. There is a bit of work there.
> >> For example "native film reading in osX/64 bit" is not mark as
> >> release critical.
> >>                     Also, there is 2 critical bug regarding W32 build
> >> : do we need to be able to compile Gem on mingw AND mscv?
> >>
> >>                     With this list of "release critical" bugs, it
> >> will be easier to estimate the work that need to be done. It will
> >> allow to estimate the development time, and the bounty we could offer
> >> for this work.
> >>
> >>                     With the financial help of New Blankets, other
> >> institutions, associations or users, I confident that we will be able
> >> to finance this work (or part of this work).
> >>
> >>                     does this sound good?
> >>
> >>                     cheers
> >>                     Cyrille
> >>
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> >>
> >>
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> >
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