[GEM-dev] financing Gem development
cyrille henry
ch at chnry.net
Wed Nov 22 09:46:30 CET 2017
Le 21/11/2017 à 23:04, Jaime Oliver La Rosa a écrit :
> Sorry, just saw the pages in the email chain. Are these going to be posted in the general pd mailing list as well?
as soon as I have time to write a polite and convincing mail!
feel free to do it before me!
cheers
c
>
> thanks for your work!
>
> J
>
>
> On 11/21/2017 04:41 PM, me.grimm wrote:
>> +1
>>
>> On Tue, Nov 21, 2017 at 4:22 AM, cyrille henry <ch at chnry.net <mailto:ch at chnry.net>> wrote:
>>
>> As I said in earlier mail, my aim is (for now) to be able to release a Gem version that incorporate the development made in the last 5 years.
>> Time is not to add functionalities, but to keep Gem alive.
>>
>> Starting new development now is, imo, a nonsense since no release can be done before this 4 tasks will be finished.
>>
>> I am, like you, only a linux user that have no interest in osX nor windows, but this is mandatory before being able to go forward.
>>
>> cheers
>> c
>>
>>
>>
>>
>> Le 20/11/2017 à 16:58, Jack a écrit :
>>
>> Or for all platforms ?
>> In vertex processing with have :
>> - vertex shader
>> - geometry shader
>>
>> What about tesselation shader ?
>>
>> I use Gem a lot so i will be happy to participate financially if that
>> can help to add functionality to it.
>> ++
>>
>> Jack
>>
>>
>>
>>
>> Le 20/11/2017 à 12:27, Max a écrit :
>>
>> What about something for linux? Generally support a new release?
>>
>>
>> On 2017년 11월 17일 18:07, cyrille henry wrote:
>>
>> it appear that pledgie is dedicatad to find money for your work,
>> better than financing other work.
>> i.e, if I crete a project, I'll receive the donation.
>>
>> So, I went with bounty source.
>> I create 4 bounty:
>>
>> https://www.bountysource.com/issues/3383537-w32-build-msvc <https://www.bountysource.com/issues/3383537-w32-build-msvc>
>> https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit <https://www.bountysource.com/issues/4185679-native-video-capturing-on-osx-64bit>
>>
>> https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit <https://www.bountysource.com/issues/4185729-native-film-reading-on-osx-64bit>
>>
>> https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit <https://www.bountysource.com/issues/6492784-native-image-reading-writing-on-osx-64bit>
>>
>>
>> They correspond to the 4 most important bug I found on the gitub
>> bugtracker.
>>
>> It's time to find money!
>>
>>
>> Le 15/11/2017 à 18:05, cyrille henry a écrit :
>>
>> hello,
>> i'm sorry it took so long, I have lot's of work.
>>
>> I found 2 platform :
>>
>> https://pledgie.com/
>> and :
>> https://www.bountysource.com/
>>
>> pledgie get 3% of the donation, bountysource get 10%.
>>
>> unless anyone have a better idea, i'll start to go with pledgie
>> cheers
>> c
>>
>>
>>
>> Le 30/10/2017 à 17:38, cyrille henry a écrit :
>>
>> Hello,
>>
>> I've check Iohannes github: There is not a lot's of release critical
>> issue.
>>
>> Image, film and video under osX and having a way to compile for
>> window and the main issues.
>>
>> There is also lot's of stuff regarding FTGL, but they look to be
>> obsolete. At least, we will know if they are obsolete after being
>> able to compile Gem on the concerned platform.
>>
>> Since Iohannes is currently too buzzy to help, I think we should
>> organize development in 2 parts :
>>
>> 1st : doing the minimum to have Gem usable on all platform.
>> We could then release a v0.94 and use it to test on lot's of
>> computer and reporting all bugs.
>> Then, a 2nd development round could create a 0.94.1 bugfix release
>> with a longer lifetime.
>>
>> if there is no objection, I will have a look at the platform we
>> could use to centralize financing and stuff.
>> cheers
>> c
>>
>>
>>
>> Le 12/10/2017 à 10:34, cyrille henry a écrit :
>>
>> hello Max
>>
>> Le 12/10/2017 à 10:04, Max a écrit :
>>
>> Bonjour Cyrille,
>>
>> This sounds good, there was the idea of some bounty system years
>> ago too.
>> I think it's crucial for this process to
>>
>> 1. break up the job in small manageable parts
>>
>> yes, that's the idea of using the github bug tracker. Spiting jobs
>> in bugs.
>> (and use flags to create priorities)
>>
>>
>> 2. well define their scope and define what "job completed" entails
>>
>> I think it imply that the push request is accepted, and the code is
>> merged upstream.
>>
>> 3. set up a system that doesn't come with a huge administration
>> overhead
>>
>>
>> yes, this is a problem.
>> The reduce amount of developers interested in this job will make
>> things simpler.
>>
>>
>> It almost seem there should be a platform for this out there...
>>
>>
>> yes, I don't think administration will be a show stopper.
>>
>>
>> https://www.bountysource.com/teams/pure-data/issues <https://www.bountysource.com/teams/pure-data/issues>
>> this one looks like it parses github issues.. kind of shady.
>>
>>
>>
>> On 2017년 10월 12일 09:46, cyrille henry wrote:
>>
>> Hello,
>>
>> Since the "get money, paid a developer" idea arise on the mailing
>> list, I spend last weeks trying to think how to organize the last
>> bit of development that need to be done.
>>
>> I think we need a clear roadmap : a list of all object / platform
>> that need to be fixed. My proposition is to use/update the
>> bugtracker and to organize everything that need to be done under
>> the "release critical" tag. There is a bit of work there. For
>> example "native film reading in osX/64 bit" is not mark as
>> release critical.
>> Also, there is 2 critical bug regarding W32 build : do we need to
>> be able to compile Gem on mingw AND mscv?
>>
>> With this list of "release critical" bugs, it will be easier to
>> estimate the work that need to be done. It will allow to estimate
>> the development time, and the bounty we could offer for this work.
>>
>> With the financial help of New Blankets, other institutions,
>> associations or users, I confident that we will be able to
>> finance this work (or part of this work).
>>
>> does this sound good?
>>
>> cheers
>> Cyrille
>>
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>> --
>> ____________________
>> m.e.grimm, m.f.a, ed.m.
>> syracuse u., tc3
>> megrimm.net <http://megrimm.net>
>> ____________________
>>
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