[PD-announce] pdp-0.11

Tom Schouten doelie at zzz.kotnet.org
Tue Apr 8 21:30:38 CEST 2003


hi all,

pdp-0.11 is out. (it's the same as pdp-0.11-test8)
get it at

http://zwizwa.fartit.com/pd/pdp/pdp-0.11.tar.gz

get the corresponding mac binary (which requires the x server (apple/fink)
and libquicktime (fink unstable) at

http://zwizwa.fartit.com/pd/pdp/test/pdp.pd_darwin-0.11-test-8.tar.gz

you need pidip-0.11 with this because i broke the api again (this will 
probably happen again next time until i know what i'm doing..)

http://ydegoyon.free.fr/pidip-0.11.tar.gz


enjoy,

tom

----
from the changelog:

v0.11:	2003/04/08
	updated pdp_trigger to behave like pd's trigger object
	added automatic philips web cam detection
	removed "zombie" packet passing and made pool manager thread safe
	(this required an api change: backward compat for pdp thread proc broken)
	added gem style object rendering & transformation objects (opengl lib)
	removed pdp_gradient binary module (it is now an abstraction)
	added pdp_loop (a packet array / loop sampler)
	added pdp_description
	added support for libquicktime on osx (thanks Jamie)
	added support for accumulation packets (dpd) (still experimental)

----
buzzwords for the road, things that are in the making:

* better type handling and automatic conversion (a usability meme sneaked in)

* a gem style opengl wrapper built on top of pdp, designed around a slightly 
different concept (disentangled "serial" drawing/transformation (dpd) and 
"parallel" image/texture processing code (pdp)), using accumulation packets. 
this is abusing pd to visualize context based serial control flow. or in 
other words: is there a point in explicitly giving up fanout for some packet 
types (i.e. drawing contexts), instead of providing invisible support for it? 
(what pdp does)




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