[PD-cvs] externals/vbap define_loudspeakers-help.pd,NONE,1.1 makefile,1.1,1.2 vbap-help.pd,1.1.1.1,1.2
eighthave at users.sourceforge.net
eighthave at users.sourceforge.net
Tue Oct 21 19:05:48 CEST 2003
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Update of /cvsroot/pure-data/externals/vbap
In directory sc8-pr-cvs1:/tmp/cvs-serv4369
Modified Files:
makefile vbap-help.pd
Added Files:
define_loudspeakers-help.pd
Log Message:
added define_loudspeakers help and added vbap-demo.pd to the vbap help patch
--- NEW FILE: define_loudspeakers-help.pd ---
#N canvas 413 238 598 438 10;
#X text 113 179 In two dimensions \, only specify the azimuth. (for
example "define_loudspeakers 2 -45 45 0 180";
#X obj 15 276 define_loudspeakers 3 -45 0 45 0 0 45 180 45;
#X msg 15 250 bang;
#X obj 339 275 define_loudspeakers 2 -45 45 0 180;
#X obj 290 359 vbap 0 0;
#X text 113 39 [define_loudspeakers] works with;
#X obj 345 39 vbap;
#X obj 488 150 vbap;
#X text 114 81 Use [define_loudspeakers] to list the speaker positions.
The example here defines loudspeakers in three dimensions (the first
parameter). For each speaker \, define its azimuth and elevation. Here
we have speakers front left and right with no elevation (-45 0 45 0)
and front and back with 45 degrees of elevation (0 45 180 45). Send
the data to:;
#X text 214 392 (see [vbap] for more details);
#X connect 1 0 4 0;
#X connect 2 0 1 0;
#X connect 3 0 4 0;
Index: makefile
===================================================================
RCS file: /cvsroot/pure-data/externals/vbap/makefile,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** makefile 12 Sep 2002 08:38:39 -0000 1.1
--- makefile 21 Oct 2003 17:05:45 -0000 1.2
***************
*** 102,106 ****
install:
! cp help-*.pd ../../doc/5.reference
clean:
--- 102,106 ----
install:
! cp vbap-*.pd ../../doc/5.reference
clean:
Index: vbap-help.pd
===================================================================
RCS file: /cvsroot/pure-data/externals/vbap/vbap-help.pd,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -C2 -d -r1.1.1.1 -r1.2
*** vbap-help.pd 20 Jun 2002 11:32:14 -0000 1.1.1.1
--- vbap-help.pd 21 Oct 2003 17:05:46 -0000 1.2
***************
*** 1,3 ****
! #N canvas 91 360 949 493 10;
#X obj 112 257 vbap 0 0;
#X obj 134 319 print;
--- 1,3 ----
! #N canvas 91 360 953 497 10;
#X obj 112 257 vbap 0 0;
#X obj 134 319 print;
***************
*** 10,22 ****
and front and back with 45 degrees of elevation (0 45 180 45). Send
the data to vbap.;
! #X floatatom 129 223 5 0 0;
! #X floatatom 173 223 5 0 0;
! #X floatatom 217 223 5 0 0;
#X msg 112 179 bang;
#X obj 112 356 route 0 1 2 3;
! #X floatatom 112 415 10 0 0;
! #X floatatom 191 415 10 0 0;
! #X floatatom 270 415 10 0 0;
! #X floatatom 349 415 10 0 0;
#X text 442 169 In two dimensions \, only specify the azimuth. (for
example "define_loudspeakers 2 -45 45 0 180";
--- 10,22 ----
and front and back with 45 degrees of elevation (0 45 180 45). Send
the data to vbap.;
! #X floatatom 129 223 5 0 0 0 - - -;
! #X floatatom 173 223 5 0 0 0 - - -;
! #X floatatom 217 223 5 0 0 0 - - -;
#X msg 112 179 bang;
#X obj 112 356 route 0 1 2 3;
! #X floatatom 112 415 10 0 0 0 - - -;
! #X floatatom 191 415 10 0 0 0 - - -;
! #X floatatom 270 415 10 0 0 0 - - -;
! #X floatatom 349 415 10 0 0 0 - - -;
#X text 442 169 In two dimensions \, only specify the azimuth. (for
example "define_loudspeakers 2 -45 45 0 180";
***************
*** 28,34 ****
where sound is coming from one speaker only \, which would make speaker
positions "visible". The range is 0 to 100;
! #X floatatom 152 286 5 0 0;
! #X floatatom 196 286 5 0 0;
! #X floatatom 240 286 5 0 0;
#X text 178 306 actual location;
#X text 444 222 2 For vbap \, give azimuth and elevation for the desired
--- 28,34 ----
where sound is coming from one speaker only \, which would make speaker
positions "visible". The range is 0 to 100;
! #X floatatom 152 286 5 0 0 0 - - -;
! #X floatatom 196 286 5 0 0 0 - - -;
! #X floatatom 240 286 5 0 0 0 - - -;
#X text 178 306 actual location;
#X text 444 222 2 For vbap \, give azimuth and elevation for the desired
***************
*** 36,39 ****
--- 36,40 ----
each speaker and the actual location produced. This can be different
from the desired one depending where your speakers are.;
+ #X obj 600 390 vbap-demo;
#X connect 0 0 1 0;
#X connect 0 0 9 0;
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