[PD-cvs] pd/doc/3.audio.examples G01.delay.pd,NONE,1.1.1.1.2.1 G04.control.blocksize.pd,NONE,1.1.1.1.2.1 G05.execution.order.pd,NONE,1.1.1.1.2.1 G06.octave.doubler.pd,NONE,1.1.1.1.2.1 G07.shaker.pd,NONE,1.1.1.1.2.1 G08.reverb.pd,NONE,1.1.1.1.2.1 G09.pitchshift.pd,NONE,1.1.1.1.2.1 K06.triangle.pd,NONE,1.1.1.1.2.1 D11.sampler.poly.pd,1.1.2.1,1.1.2.2 D12.sampler.bis.pd,1.1.2.1,1.1.2.2 E03.octave.divider.pd,1.1.2.1,1.1.2.2 G02.delay.loop.pd,1.1.1.1,1.1.1.1.2.1 G03.delay.variable.pd,1.1.1.1,1.1.1.1.2.1 reverb-echo.pd,1.1.2.1,1.1.2.2 sampvoice.pd,1.1.1.1.16.1,1.1.1.1.16.2 G01.delays.pd,1.1.1.1,NONE G04.delay.pitchshift.pd,1.1.1.1,NONE G05.delay.reverb.pd,1.1.1.1.2.1,NONE J07.execution.order.pd,1.1.1.1,NONE J08.control.blocksize.pd,1.1.1.1,NONE J10.waveshaping.pd,1.1.1.1,NONE echo.pd,1.1.1.1,NONE

ggeiger at users.sourceforge.net ggeiger at users.sourceforge.net
Sun Feb 22 18:53:20 CET 2004


Update of /cvsroot/pure-data/pd/doc/3.audio.examples
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17368/3.audio.examples

Modified Files:
      Tag: devel_0_37
	D11.sampler.poly.pd D12.sampler.bis.pd E03.octave.divider.pd 
	G02.delay.loop.pd G03.delay.variable.pd reverb-echo.pd 
	sampvoice.pd 
Added Files:
      Tag: devel_0_37
	G01.delay.pd G04.control.blocksize.pd G05.execution.order.pd 
	G06.octave.doubler.pd G07.shaker.pd G08.reverb.pd 
	G09.pitchshift.pd K06.triangle.pd 
Removed Files:
      Tag: devel_0_37
	G01.delays.pd G04.delay.pitchshift.pd G05.delay.reverb.pd 
	J07.execution.order.pd J08.control.blocksize.pd 
	J10.waveshaping.pd echo.pd 
Log Message:
merged in version 0.37-1test6

--- NEW FILE: G01.delay.pd ---
#N canvas 19 35 777 377 12;
#X text 103 7 DELAYS;
#X text 248 79 The delwrite~ object creates the delay line \; you give
it a name and a size in milliseconds. Each delwrite~ should have a
different name.;
#N canvas 0 0 548 248 sample 0;
#N canvas 0 0 450 300 graph1 0;
#X array G01-tab 61079 float 0;
#X coords 0 1 61078 -1 200 140 1;
#X restore 100 20 graph;
#X obj 61 176 loadbang;
#X obj 60 221 soundfiler;
#X msg 61 199 read -resize ../sound/voice.wav G01-tab;
#X connect 1 0 3 0;
#X connect 3 0 2 0;
#X restore 253 337 pd sample;
#X floatatom 38 196 4 0 999 0 - - -;
#X text 81 195 <-- delay time;
#X text 46 230 read from delay line;
#X obj 38 249 delread~ delay1;
#X obj 14 87 tabplay~ G01-tab;
#X obj 14 63 metro 1000;
#X obj 14 39 loadbang;
#X text 40 146 write to delay line;
#X obj 16 303 output~;
#X obj 15 275 +~;
#X obj 24 165 delwrite~ delay1 1000;
#X text 499 348 updated for Pd version 0.37-1;
#X text 248 24 You can delay a signal using the delwrite~ and delread~
objects. In this example \, a sample loops continuously and is added
to a delayed copy of itself.;
#X text 247 215 The delread~ object always delays the signal an integer
number of samples and does no interpolation.;
#X text 28 107 test signal to delay;
#X text 248 130 Delread~'s arguments are the name of a delwrite (of
which there should be exactly one) and an optional delay time in milliseconds
between 0 and the length of the delay line. Each delwrite~ may have
as many delread~s as you wish \, which can then function as multiple
delay taps.;
#X text 114 209 (msec);
#X connect 3 0 6 0;
#X connect 6 0 12 1;
#X connect 7 0 12 0;
#X connect 7 0 13 0;
#X connect 8 0 7 0;
#X connect 9 0 8 0;
#X connect 12 0 11 0;
#X connect 12 0 11 1;

--- NEW FILE: G04.control.blocksize.pd ---
#N canvas 100 17 637 513 12;
#N canvas 195 311 647 354 delay-writer 0;
#X obj 86 220 inlet~;
#X obj 86 326 outlet~;
#X obj 392 197 block~ 1;
#X obj 164 267 *~ 0.99;
#X obj 87 272 +~;
#X obj 165 221 inlet;
#X text 80 7 Because of the feedback \, the delwrite~ has to be computed
after the delread~. So we set the blocksize to 1 to minimize the resulting
delay.;
#X text 390 219 this object sets the;
#X text 389 236 block size for audio;
#X text 388 255 computations in this;
#X obj 165 244 delread~ G04-del;
#X obj 98 302 delwrite~ G04-del 1000;
#X text 79 183 incoming;
#X text 81 198 pulses;
#X text 165 182 delay;
#X text 166 197 time;
#X text 388 273 window. Must be a;
#X text 388 292 power of two.;
#X text 77 60 The smaller the blocksize the more expensive the computations
are \, so don't reduce it lower than you have to. Also \, it's a good
idea to isolate the portion of the patch that requires the smaller
block size \, and only run that portion that way. Here \, the pulses
that excite the delay line are computed outside this window \, and
the output level control as well.;
#X connect 0 0 4 0;
#X connect 3 0 4 1;
#X connect 4 0 1 0;
#X connect 4 0 11 0;
#X connect 5 0 10 0;
#X connect 10 0 3 0;
#X restore 153 420 pd delay-writer;
#X obj 283 384 expr 1000/$f1;
#X obj 283 358 mtof;
#X msg 153 355 1;
#X msg 192 355 0;
#X obj 153 254 metro 500;
#X obj 283 304 random 60;
#X obj 153 228 loadbang;
#X obj 283 330 + 30;
#X text 86 9 CONTROLLING DELAY WITH BLOCK~;
#X text 299 420 <-- here is the delay loop;
#X text 63 43 In situations where a delay read feeds back to a delay
write \, the minimum possible delay you can achieve is one block \,
which by default is 64 samples \, or 1.45 msec at 44100 Hz. You can
shorten the minimum delay by changing the block size. Do this in a
subpatch (open it to see how).;
#X obj 153 449 output~;
#X obj 153 387 vline~;
#X text 371 487 updated for Pd version 0.37-1;
#X text 61 124 Here we use this principle to make a harpisichord-like
sound by sending pulses into a recirculating delay line (which imitates
the travel of the wave up and down the harpsichord string.) This is
related to Karplus-Strong synthesis \, but the idea is probably much
older than their paper.;
#X text 33 328 this makes;
#X text 32 346 a rectangular;
#X text 31 384 long.;
#X text 409 366 length of delay line is;
#X text 410 384 1000/(frequency);
#X obj 192 329 del 1;
#X text 32 364 pulse 1 msec;
#X connect 0 0 12 0;
#X connect 0 0 12 1;
#X connect 1 0 0 1;
#X connect 2 0 1 0;
#X connect 3 0 13 0;
#X connect 4 0 13 0;
#X connect 5 0 3 0;
#X connect 5 0 6 0;
#X connect 5 0 21 0;
#X connect 6 0 8 0;
#X connect 7 0 5 0;
#X connect 8 0 2 0;
#X connect 13 0 0 0;
#X connect 21 0 4 0;

--- NEW FILE: G05.execution.order.pd ---
#N canvas 100 17 683 605 12;
#X floatatom 424 290 0 0 100 0 - - -;
#X obj 59 404 +~;
#X text 86 9 ORDER OF EXECUTION OF DELWRITE~ AND DELREAD~/VD~;
#X text 42 29 If you're writing to and reading from a delay line \,
you have to get the write sorted before the read or else you'll never
get less than a block's delay. This patch compares a "wrong" flanger
with a "right" one:;
#X text 471 284 <-- delay in samples;
#X obj 94 490 *~;
#X obj 94 466 -~;
#N canvas 0 0 600 400 delay-writer 0;
#X obj 96 107 inlet~;
#X obj 96 180 outlet~;
#X obj 116 144 delwrite~ G05-d2 1000;
#X connect 0 0 1 0;
#X connect 0 0 2 0;
#X restore 283 403 pd delay-writer;
#N canvas 0 0 280 330 delay-reader 0;
#X obj 96 107 inlet~;
#X obj 89 267 outlet~;
#X obj 112 163 inlet~;
#X obj 89 237 +~;
#X obj 112 198 vd~ G05-d2;
#X connect 0 0 3 0;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 4 0 3 1;
#X restore 282 431 pd delay-reader;
#X obj 59 490 +~;
#X obj 424 313 / 44.1;
#X obj 59 534 output~;
#X obj 135 490 tgl 18 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X text 159 490 <-- off to hear left-hand side \; on to hear right
hand side.;
#X text 393 575 updated for Pd version 0.37-1;
#X obj 424 337 pack 0 30;
#N canvas 0 0 450 300 pulse 0;
#X obj 64 197 outlet~;
#X obj 63 93 phasor~ 50;
#X obj 63 119 *~ 100;
#X obj 63 144 clip~ 0.75 1.25;
#X obj 64 170 cos~;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 4 0 0 0;
#X restore 60 302 pd pulse;
#X obj 81 354 delwrite~ G05-d1 1000;
#X obj 82 381 vd~ G05-d1;
#X obj 424 362 line~;
#X text 44 96 To get them to go off in the correct order \, put the
delread~ and vd~ objects in subpatches. The audio connections between
the subpatches force the "reader" to be sorted after the "writer".
DSP sorting in Pd follows the hierarchy of subpatches.;
#X text 43 175 To hear the difference scroll the delay time between
0 and 100 samples. The patch at left doesn't let you get below 64 samples
\, but the patch at right can go all the way down to one sample.;
#X text 45 241 You can use the same strategy to avoid picking up unwanted
64-sample delays in send~/receive~ and throw~/catch~ pairs.;
#X connect 0 0 10 0;
#X connect 1 0 6 1;
#X connect 1 0 9 0;
#X connect 5 0 9 1;
#X connect 6 0 5 0;
#X connect 7 0 8 0;
#X connect 8 0 6 0;
#X connect 9 0 11 0;
#X connect 9 0 11 1;
#X connect 10 0 15 0;
#X connect 12 0 5 1;
#X connect 15 0 19 0;
#X connect 16 0 1 0;
#X connect 16 0 7 0;
#X connect 16 0 17 0;
#X connect 18 0 1 1;
#X connect 19 0 8 1;
#X connect 19 0 18 0;

--- NEW FILE: G06.octave.doubler.pd ---
#N canvas 110 17 775 614 12;
#X obj 463 303 loadbang;
#X obj 553 222 adc~ 1;
#X obj 463 358 soundfiler;
#X obj 31 394 output~;
#X obj 554 269 tabwrite~ E03-table;
#X msg 463 330 read ../sound/voice.wav E03-table;
#X obj 58 83 fiddle~ 2048;
#X obj 126 106 unpack;
#X obj 126 130 moses 1;
#X obj 199 108 mtof;
#N canvas 0 0 446 202 /SUBPATCH/ 0;
#X obj 261 30 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
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#X obj 100 20 inlet~;
#X obj 99 87 *~;
#X obj 98 159 outlet~;
#X text 381 181 corner;
#X connect 0 0 2 1;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X coords 0 0 100 100 40 18 1;
#X restore 77 329 pd;
#N canvas 0 0 446 202 /SUBPATCH/ 0;
#X obj 261 30 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
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#X obj 100 20 inlet~;
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#X connect 0 0 2 1;
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#X coords 0 0 100 100 40 18 1;
#X restore 31 329 pd;
#N canvas 414 195 613 302 looper 0;
#N canvas 0 0 450 300 graph1 0;
#X array E03-table 44103 float 0;
#X coords 0 1.02 44103 -1.02 200 130 1;
#X restore 349 22 graph;
#X text 347 161 ---- 44103 samples ----;
#X obj 35 77 +~ 1;
#X obj 35 25 phasor~ 1;
#X obj 35 50 *~ 44100;
#X obj 35 106 tabread4~ E03-table;
#X obj 35 132 outlet~;
#X text 46 238 one-second sample reader loop. You can replace this
with an adc~ if you want to go live.;
#X connect 2 0 5 0;
#X connect 3 0 4 0;
#X connect 4 0 2 0;
#X connect 5 0 6 0;
#X restore 31 30 pd looper;
#X text 547 309 re-read original sample;
#X obj 565 246 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 584 244 <-- record a sample;
#X text 152 314 on/off for original;
#X text 123 330 <--and processed sounds;
#X text 240 3 OCTAVE DOUBLING VIA VARIABLE COMB FILTER;
#X obj 31 367 +~;
#X obj 252 157 samplerate~;
#X obj 199 156 t f b;
#X obj 59 58 delwrite~ G06-del 100;
#X obj 79 234 delread~ G06-del;
#X obj 101 282 vd~ G06-del;
#X obj 78 306 +~;
#X obj 230 210 +;
#X obj 199 131 expr 500/$f1;
#X obj 230 262 line~;
#X obj 230 239 pack 0 20;
#X text 243 108 fundamental frequency;
#X text 311 131 1/2 period \, in msec;
#X text 286 201 estimate fiddle~ delay;
#X text 491 592 updated for Pd version 0.37-1;
#X text 159 401 We already saw how to use ring modulation to alias
a pitched sound down one octave. Here we do the reverse: filter out
all odd harmonics using a variable-delay comb filter tuned one octave
above the incoming sound. We use two taps into the delay line. The
fixed one (delread~) adjusts for the delayed output of fiddle~. The
variable one (vd~) adds to this an additional delay equal to 1/2 the
measured period of the incoming sound. THese two are added. Odd harmonics
are 180 degrees out of phase at the two taps and cancel. Even harmonics
get through - so the sound goes up an octave \, without denaturing
the timbre as a speed-up would.;
#X obj 252 183 expr 2048000/$f1;
#X text 288 216 as one window (in msec);
#X connect 0 0 5 0;
#X connect 1 0 4 0;
#X connect 5 0 2 0;
#X connect 6 2 7 0;
#X connect 7 0 8 0;
#X connect 8 1 9 0;
#X connect 9 0 27 0;
#X connect 10 0 19 1;
#X connect 11 0 19 0;
#X connect 12 0 6 0;
#X connect 12 0 11 0;
#X connect 12 0 22 0;
#X connect 14 0 4 0;
#X connect 19 0 3 0;
#X connect 19 0 3 1;
#X connect 20 0 35 0;
#X connect 21 0 26 0;
#X connect 21 1 20 0;
#X connect 23 0 25 0;
#X connect 24 0 25 1;
#X connect 25 0 10 0;
#X connect 26 0 29 0;
#X connect 27 0 21 0;
#X connect 28 0 24 0;
#X connect 29 0 28 0;
#X connect 35 0 26 1;
#X connect 35 0 23 0;

--- NEW FILE: G07.shaker.pd ---
#N canvas 159 89 808 531 12;
#X obj 21 438 output~;
#X obj 21 411 +~;
#X obj 33 192 delwrite~ G07-del 30;
#X obj 99 391 line~;
#X obj 63 391 *~;
#X obj 93 335 line~;
#X obj 57 335 *~;
#X obj 80 281 line~;
#X obj 44 281 *~;
#X obj 58 221 line~;
#X obj 22 221 *~;
#X text 51 8 THE "SHAKER";
#X obj 279 86 + 1;
#X obj 279 109 mod 4;
#X obj 244 83 f;
#X obj 284 160 random 1000;
#X obj 244 135 t f b;
#X obj 244 37 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1
;
#X floatatom 347 34 5 10 1000 0 - - -;
#X obj 244 242 route 0 1 2 3;
#X obj 44 255 delread~ G07-del 30;
#X obj 23 165 phasor~ 80;
#X obj 57 309 delread~ G07-del 17;
#X obj 63 365 delread~ G07-del 11;
#X obj 347 59 * 4;
#X obj 284 187 expr 2 * $f1/1000 - 0.7;
#X floatatom 23 142 5 30 1000 0 - - -;
#X obj 244 58 metro 50;
#X obj 244 218 pack 0 0 200;
#X text 23 118 frequency;
#X text 225 17 on/off;
#X text 344 13 time constant (msec);
#X text 536 511 updated for Pd version 0.37-1;
#X text 266 306 This is a time-varying comb filter \, combining four
delayed copies of the input signal. The amplitude of each delayed copy
varies randomly between -0.7 and +1.3. Each time the metronome goes
off \, one of the four delay's gains is changed in sequence. The change
occurs over the next four ticks of the metronome (so \, if the metronome
ticks every 50 msec \, each message to a line~ has a second argument
of 200.);
#X text 268 424 Any collection of four gains for the four delayed copies
of the signal (including the original) defines some sort of irregular
comb filter. The peaks and valleys of the comb filter shift constantly
as the gains change to new \, random values.;
#X connect 1 0 0 0;
#X connect 1 0 0 1;
#X connect 3 0 4 1;
#X connect 4 0 1 1;
#X connect 5 0 6 1;
#X connect 6 0 1 1;
#X connect 7 0 8 1;
#X connect 8 0 1 1;
#X connect 9 0 10 1;
#X connect 10 0 1 0;
#X connect 12 0 13 0;
#X connect 13 0 14 1;
#X connect 14 0 12 0;
#X connect 14 0 16 0;
#X connect 15 0 25 0;
#X connect 16 0 28 0;
#X connect 16 1 15 0;
#X connect 17 0 27 0;
#X connect 18 0 24 0;
#X connect 18 0 27 1;
#X connect 19 0 9 0;
#X connect 19 1 7 0;
#X connect 19 2 5 0;
#X connect 19 3 3 0;
#X connect 20 0 8 0;
#X connect 21 0 2 0;
#X connect 21 0 10 0;
#X connect 22 0 6 0;
#X connect 23 0 4 0;
#X connect 24 0 28 2;
#X connect 25 0 28 1;
#X connect 26 0 21 0;
#X connect 27 0 14 0;
#X connect 28 0 19 0;

--- NEW FILE: G08.reverb.pd ---
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#X obj 74 201 -~;
#X obj 74 177 *~ 3;
#X obj 111 183 *~ 2;
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#X text 124 80 <-- pitch;
#X obj 74 105 mtof;
#X msg 195 142 1;
#X obj 74 225 *~;
#X obj 74 129 phasor~ 0;
#X obj 195 190 tabread4~ dbtorms;
#X obj 195 166 adsr 100 100 2000 0 2000;
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#X obj 35 291 tabwrite dbtorms;
#X text 18 49 bang to recalculate dbtorms table;
#X text 356 50 bang to recalculate the mtof table;
#X connect 0 0 1 0;
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#X text 135 6 REVERBERATOR;
#X floatatom 39 87 0 10 130 0 - - -;
#X text 76 87 <-- pitch;
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#X obj 13 43 reverb-echo echo-del1 5.43216;
#X obj 277 215 +~;
#X obj 319 215 +~;
#X obj 67 276 outlet~;
#X obj 137 276 outlet~;
#X obj 238 334 +~;
#X obj 347 335 +~;
#X obj 280 334 -~;
#X obj 387 334 -~;
#X obj 237 390 +~;
#X obj 281 391 +~;
#X obj 325 392 -~;
#X obj 364 392 -~;
#X obj 324 474 *~ 0;
#X obj 282 473 *~ 0;
#X obj 237 472 *~ 0;
#X obj 365 475 *~ 0;
#X obj 632 365 inlet;
#X obj 632 437 / 200;
#X obj 632 389 min 100;
#X obj 632 412 max 0;
#X obj 238 583 delwrite~ loop-del1 60;
#X obj 283 561 delwrite~ loop-del2 71.9345;
#X obj 364 515 delwrite~ loop-del4 95.945;
#X obj 298 154 delread~ loop-del1 60;
#X obj 340 179 delread~ loop-del2 71.9345;
#X obj 408 233 delread~ loop-del4 95.945;
#X obj 386 208 delread~ loop-del3 86.7545;
#X obj 325 538 delwrite~ loop-del3 86.7545;
#X obj 13 67 reverb-echo echo-del2 8.45346;
#X obj 13 91 reverb-echo echo-del3 13.4367;
#X obj 13 115 reverb-echo echo-del4 21.5463;
#X obj 13 139 reverb-echo echo-del5 34.3876;
#X obj 13 163 reverb-echo echo-del6 55.5437;
#X text 286 42 "early echo" generators \, which also increase echo
density. Open one to see what they do.;
#X text 300 115 Get the outputs of the recirculating delays. Add the
inputs to two of them.;
#X text 420 313 Do a power-conserving mix of them in pairs. First combine
(1 \, 2) and (3 \, 4)...;
#X text 402 385 ...then (1 \, 3) and (2 \, 4);
#X text 446 469 The two mixing stages have a combined gain of 2 \,
so the recirculation gain is limited to 0.5.;
#X text 586 542 Put the signals back into the;
#X text 584 557 recirculating delays.;
#X text 29 296 Tap outputs from here.;
#X text 708 381 0 to 100 to control reverb;
#X text 719 396 time.;
#X text 691 364 feedback gain on a scale of;
#X connect 0 0 1 0;
#X connect 1 0 30 0;
#X connect 1 1 30 1;
#X connect 2 0 4 0;
#X connect 2 0 6 0;
#X connect 2 0 8 0;
#X connect 3 0 5 0;
#X connect 3 0 6 1;
#X connect 3 0 8 1;
#X connect 6 0 10 0;
#X connect 6 0 12 0;
#X connect 7 0 12 1;
#X connect 7 0 10 1;
#X connect 8 0 11 0;
#X connect 8 0 13 0;
#X connect 9 0 11 1;
#X connect 9 0 13 1;
#X connect 10 0 16 0;
#X connect 11 0 15 0;
#X connect 12 0 14 0;
#X connect 13 0 17 0;
#X connect 14 0 29 0;
#X connect 15 0 23 0;
#X connect 16 0 22 0;
#X connect 17 0 24 0;
#X connect 18 0 20 0;
#X connect 19 0 17 1;
#X connect 19 0 16 1;
#X connect 19 0 15 1;
#X connect 19 0 14 1;
#X connect 20 0 21 0;
#X connect 21 0 19 0;
#X connect 25 0 2 1;
#X connect 26 0 3 1;
#X connect 27 0 7 1;
#X connect 27 0 9 1;
#X connect 28 0 7 0;
#X connect 28 0 9 0;
#X connect 30 0 31 0;
#X connect 30 1 31 1;
#X connect 31 0 32 0;
#X connect 31 1 32 1;
#X connect 32 0 33 0;
#X connect 32 1 33 1;
#X connect 33 0 34 0;
#X connect 33 1 34 1;
#X connect 34 0 2 0;
#X connect 34 1 3 0;
#X restore 58 179 pd reverb;
#X floatatom 134 155 0 0 100 0 - - -;
#X text 169 155 <-- feedback (100 maximum);
#X obj 38 206 output~;
#X text 342 317 updated for Pd version 0.37-1;
#X text 149 180 <-- open to see how it works;
#X text 34 269 Many improvements are possible. Much better reverberators
can be found in the "extras" library.;
#X text 29 30 Here is a simple recirculating reverberator. "Feedback"
should be between 0 and 100 - if 100 \, the reverberation lasts forever.
;
#X connect 0 0 4 0;
#X connect 0 0 7 0;
#X connect 2 0 0 0;
#X connect 4 0 7 0;
#X connect 4 1 7 1;
#X connect 5 0 4 1;

--- NEW FILE: G09.pitchshift.pd ---
#N canvas 93 36 964 554 12;
#X floatatom 19 87 0 0 0 0 - - -;
#X obj 82 358 *~;
#X obj 205 295 line~;
#X floatatom 237 112 0 0 0 0 - - -;
#X text 68 9 PITCH SHIFTER;
#X obj 205 269 pack 0 200;
#X obj 237 86 r window;
#X obj 19 61 r transpose;
#X obj 19 143 exp;
#X floatatom 19 169 6 0 0 0 - - -;
#X obj 19 259 /;
#X obj 146 189 * 0.001;
#X obj 314 365 line~;
#X obj 314 340 pack 0 200;
#X floatatom 314 289 0 0 0 0 - - -;
#X obj 314 263 r delay;
#X obj 82 384 +~;
#X obj 19 410 cos~;
#X obj 19 437 *~;
#X obj 19 466 +~;
#X obj 106 317 wrap~;
#X obj 251 360 *~;
#X obj 251 393 +~;
#X obj 188 420 cos~;
#X obj 188 447 *~;
#X msg 492 56 \; transpose 0 \; window 100 \; delay 0;
#X obj 492 30 loadbang;
#X obj 264 42 delwrite~ delay1 5000;
#X obj 146 216 t b f;
#X floatatom 19 285 6 0 0 0 - - -;
#X obj 106 290 +~ 0.5;
#X obj 19 358 -~ 0.5;
#X obj 19 384 *~ 0.5;
#X obj 188 359 -~ 0.5;
#X obj 188 392 *~ 0.5;
#X obj 19 196 - 1;
#X obj 19 117 * 0.05776;
#X obj 19 222 * -1;
#X text 53 86 <-- transposition;
#X text 96 99 (halftones);
#X text 82 163 speed;
#X text 81 177 change;
#X text 281 111 <--window (msec);
#X text 54 252 tape head;
#N canvas 0 0 612 637 test-input 0;
#N canvas 0 0 450 300 graph1 0;
#X array array1 155948 float 0;
#X coords 0 1 155947 -1 200 150 1;
#X restore 150 141 graph;
#X obj 139 518 tabread4~ array1;
#X obj 139 333 r totsamps;
#X obj 139 413 /;
#X obj 139 465 *~ 0;
#X obj 139 439 phasor~ 0;
#X obj 139 492 +~ 1;
#X msg 139 386 44100;
#X obj 139 360 t b f;
#X obj 182 469 r totsamps;
#X text 153 538 sample loop for;
#X text 153 555 test signal;
#X obj 162 30 loadbang;
#X obj 139 590 outlet~;
#X obj 393 169 r readfile;
#X obj 393 199 symbol;
#X msg 392 228 read -resize \$1 array1;
#X obj 392 256 soundfiler;
#X obj 392 284 s totsamps;
#X msg 161 64 \; readfile ../sound/bell.aiff;
#X connect 1 0 13 0;
#X connect 2 0 8 0;
#X connect 3 0 5 0;
#X connect 4 0 6 0;
#X connect 5 0 4 0;
#X connect 6 0 1 0;
#X connect 7 0 3 0;
#X connect 8 0 7 0;
#X connect 8 1 3 1;
#X connect 9 0 4 1;
#X connect 12 0 19 0;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 17 0;
#X connect 17 0 18 0;
#X restore 264 11 pd test-input;
#X text 425 153 This is a classic rotating-tape-head style pitch shifter
using the vd~ variable delay object. Ther are two moving tape heads
\, each of which is loudest at the middle of its trajectory \, and
enveloped out at the moment it has to jump back (or forward) to start
another scratch. Most of the brain work is in computing how fast the
tape heads have to move to get the desired transposition.;
#X text 425 272 The "window size" is the total trajectory of the read
points in the delay line \, in milliseconds. The delay times are controlled
by a phasor~ object. The second delay time \, 180 degrees out of phase
from the first one \, is computed using the "wrap" object.;
#X text 423 362 The "window size" is the total trajectory of the read
points in the delay line \, in milliseconds. The delay times are controlled
by a phasor~ object. The second delay time \, 180 degrees out of phase
from the first one \, is computed using the "wrap" object.;
#X text 422 454 The cos~ objects compute the fadein and fadeout of
the two delay line outputs. They each traverse the positive half of
the cosine waveform (phase -0.25 to +0.25) over the time the phase
goes from one end to the other.;
#X obj 19 493 output~;
#X obj 19 316 phasor~;
#X text 689 534 updated for Pd version 0.37-1;
#X obj 314 316 max 1.5;
#X text 317 222 delay;
#X text 314 240 (msec);
#X obj 237 139 max 1;
#X text 55 265 rotation freq;
#X obj 82 410 vd~ G09-del;
#X obj 251 422 vd~ G09-del;
#X connect 0 0 36 0;
#X connect 1 0 16 0;
#X connect 2 0 1 1;
#X connect 2 0 21 1;
#X connect 3 0 55 0;
#X connect 5 0 2 0;
#X connect 6 0 3 0;
#X connect 7 0 0 0;
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#X connect 14 0 52 0;
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#X connect 20 0 33 0;
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#X connect 52 0 13 0;
#X connect 55 0 11 0;
#X connect 55 0 5 0;
#X connect 57 0 18 1;
#X connect 58 0 24 1;

--- NEW FILE: K06.triangle.pd ---
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#X obj 33 482 hip~ 5;
#X text 92 12 DELAYS;
#X obj 33 341 -~;
#X obj 30 241 tabread4~ mtof;
#X obj 33 317 *~ 3;
#X obj 74 318 *~ 2;
#X obj 49 266 phasor~;
#X floatatom 81 215 0 0 0 0 - - -;
#X obj 33 293 clip~ 0 0.667;
#X obj 30 190 line~;
#X obj 30 165 pack 0 1000;
#X obj 30 70 metro 1000;
#X obj 30 94 random 200;
#X obj 30 118 - 100;
#X obj 30 142 * 0.001;
#X obj 33 453 +~;
#X obj 44 374 delwrite~ delay1 2000;
#X floatatom 49 401 0 0 0 0 - - -;
#X obj 49 426 delread~ delay1 1000;
#X obj 30 47 loadbang;
#X text 210 37 You can delay a signal using the delwrite~ and delread~
objects. In this example \, the pitch of the oscillator is varying
slightly so that the delayed signal is different from the straight
signal.;
#X text 212 99 delread always delays the signal an integer number of
samples and does no interpolation.;
#X text 211 137 The delwrite~ object creates the delay line \; you
give it a name and a size in milliseconds. Each delwrite~ should have
a different name.;
#X text 209 184 Delread~'s arguments are the name of a delwrite (of
which there should be exactly one) and a delay time in milliseconds
between 0 and the length of the delay line. Each delwrite~ may have
as many delread~s as you wish \, which function as multiple delay taps.
;
#X obj 30 215 +~ 60;
#X text 115 216 <-- pitch;
#X text 83 401 <-- delay time;
#X text 65 342 asymmetric triangle wave;
#X text 236 372 write to delay line;
#X text 232 425 read from delay line;
#X text 64 454 add the original and the delayed signal;
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#X restore 70 45 graph;
#X text 272 138 0;
#X text 274 38 10;
#X text 89 148 ------ 123 samples ------;
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#X text 87 330 ------ 130 samples ------;
#X text 286 315 0;
#X text 288 215 12000;
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#X msg 483 147 0;
#X obj 415 142 until;
#X obj 474 211 t f f;
#X obj 414 238 mtof;
#X obj 405 202 sel 129;
#X obj 413 264 tabwrite mtof;
#X obj 35 227 moses 2;
#X msg 19 76 bang;
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#X obj 90 166 f;
#X obj 128 166 + 1;
#X msg 112 138 0;
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#X obj 11 194 sel 122;
#X msg 35 258 0;
#X obj 79 259 dbtorms;
#X obj 90 194 t f f;
#X obj 35 291 tabwrite dbtorms;
#X text 18 49 bang to recalculate dbtorms table;
#X text 356 50 bang to recalculate the mtof table;
#X connect 0 0 1 0;
#X connect 1 0 5 0;
#X connect 1 1 4 0;
#X connect 2 0 3 0;
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#X connect 19 0 21 0;
#X connect 20 0 10 0;
#X connect 20 1 21 1;
#X restore 375 76 pd regenerate-tables;
#X restore 449 418 pd conversion-tables;
#X text 427 536 updated for Pd version 0.35;
#X obj 33 510 output~;
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#X connect 13 0 14 0;
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#X connect 15 0 0 0;
#X connect 17 0 18 0;
#X connect 18 0 15 1;
#X connect 19 0 11 0;
#X connect 24 0 3 0;

Index: D11.sampler.poly.pd
===================================================================
RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/D11.sampler.poly.pd,v
retrieving revision 1.1.2.1
retrieving revision 1.1.2.2
diff -C2 -d -r1.1.2.1 -r1.1.2.2
*** D11.sampler.poly.pd	8 Jul 2003 09:57:10 -0000	1.1.2.1
--- D11.sampler.poly.pd	22 Feb 2004 17:53:14 -0000	1.1.2.2
***************
*** 1,3 ****
! #N canvas 66 253 1119 674 12;
  #N canvas 0 0 600 392 samples 0;
  #N canvas 0 0 450 300 graph1 0;
--- 1,3 ----
! #N canvas 91 72 1119 674 12;
  #N canvas 0 0 600 392 samples 0;
  #N canvas 0 0 450 300 graph1 0;
***************
*** 21,25 ****
  #X msg 279 204 0 10;
  #X obj 174 282 tabwrite~ sample1;
- #X obj 26 88 makefilename sample%1;
  #X msg 26 117 set \$1 \, bang;
  #X msg 348 140 stop;
--- 21,24 ----
***************
*** 36,40 ****
  #X msg 514 140 read \$1 sample1;
  #X obj 514 167 soundfiler;
! #X connect 0 0 13 0;
  #X connect 1 0 2 0;
  #X connect 2 0 4 0;
--- 35,40 ----
  #X msg 514 140 read \$1 sample1;
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! #X obj 26 88 makefilename sample%d;
! #X connect 0 0 12 0;
  #X connect 1 0 2 0;
  #X connect 2 0 4 0;
***************
*** 44,63 ****
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! #X connect 21 0 22 0;
  #X restore 931 284 pd recorder;
  #X msg 931 146 record 1;
--- 44,63 ----
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! #X connect 20 0 21 0;
! #X connect 22 0 9 0;
  #X restore 931 284 pd recorder;
  #X msg 931 146 record 1;
***************
*** 75,85 ****
  #X msg 931 257 browse;
  #X text 47 10 POLYPHONIC SAMPLER;
- #X obj 547 522 sampvoice;
- #X obj 547 494 sampvoice;
- #X obj 547 467 sampvoice;
- #X obj 547 439 sampvoice;
- #X obj 547 412 sampvoice;
- #X obj 547 384 sampvoice;
- #X obj 547 356 sampvoice;
  #X obj 547 329 sampvoice;
  #X obj 631 17 r note;
--- 75,78 ----
***************
*** 130,133 ****
--- 123,133 ----
  #X text 277 146 identify the note to "poly");
  #X text 258 175 supply delayed note-off message;
+ #X obj 547 522 sampvoice;
+ #X obj 547 494 sampvoice;
+ #X obj 547 467 sampvoice;
+ #X obj 547 439 sampvoice;
+ #X obj 547 412 sampvoice;
+ #X obj 547 384 sampvoice;
+ #X obj 547 356 sampvoice;
  #X connect 2 0 1 0;
  #X connect 3 0 1 0;
***************
*** 135,175 ****
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--- 135,175 ----
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! #X connect 51 0 50 0;
! #X connect 52 0 51 0;

Index: D12.sampler.bis.pd
===================================================================
RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/D12.sampler.bis.pd,v
retrieving revision 1.1.2.1
retrieving revision 1.1.2.2
diff -C2 -d -r1.1.2.1 -r1.1.2.2
*** D12.sampler.bis.pd	8 Jul 2003 09:57:10 -0000	1.1.2.1
--- D12.sampler.bis.pd	22 Feb 2004 17:53:14 -0000	1.1.2.2
***************
*** 20,24 ****
  #X msg 279 334 0 10;
  #X obj 174 412 tabwrite~ sample1;
- #X obj 26 218 makefilename sample%1;
  #X msg 26 247 set \$1 \, bang;
  #X msg 348 270 stop;
--- 20,23 ----
***************
*** 41,44 ****
--- 40,44 ----
  #X msg 220 152 browse;
  #X text 218 19 record \, etc.;
+ #X obj 26 218 makefilename sample%d;
  #X connect 0 0 1 0;
  #X connect 1 0 3 0;
***************
*** 48,72 ****
  #X connect 5 0 6 0;
  #X connect 6 0 2 0;
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! #X connect 26 0 12 0;
  #X restore 785 586 pd recorder;
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--- 48,72 ----
  #X connect 5 0 6 0;
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! #X connect 24 0 11 0;
! #X connect 25 0 11 0;
! #X connect 27 0 8 0;
  #X restore 785 586 pd recorder;
  #X text 782 458 sample number;

Index: E03.octave.divider.pd
===================================================================
RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/E03.octave.divider.pd,v
retrieving revision 1.1.2.1
retrieving revision 1.1.2.2
diff -C2 -d -r1.1.2.1 -r1.1.2.2
*** E03.octave.divider.pd	23 Sep 2003 01:12:01 -0000	1.1.2.1
--- E03.octave.divider.pd	22 Feb 2004 17:53:14 -0000	1.1.2.2
***************
*** 1,8 ****
! #N canvas 129 17 793 665 12;
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! #X obj 32 286 hip~ 5;
  #X obj 477 53 adc~ 1;
  #X obj 477 190 soundfiler;
! #X obj 32 313 output~;
  #X text 544 646 updated for Pd version 0.37;
  #X obj 478 100 tabwrite~ E03-table;
--- 1,8 ----
! #N canvas 159 17 793 665 12;
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! #X obj 31 289 hip~ 5;
  #X obj 477 53 adc~ 1;
  #X obj 477 190 soundfiler;
! #X obj 32 322 output~;
  #X text 544 646 updated for Pd version 0.37;
  #X obj 478 100 tabwrite~ E03-table;
***************
*** 61,65 ****
  #X connect 4 0 2 0;
  #X connect 5 0 6 0;
! #X restore 31 30 pd looper;
  #X text 561 141 re-read original sample;
  #X obj 489 77 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
--- 61,65 ----
  #X connect 4 0 2 0;
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! #X restore 118 18 pd looper;
  #X text 561 141 re-read original sample;
  #X obj 489 77 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
***************
*** 112,115 ****
--- 112,117 ----
  oscillator. (You can also try large-ish integers which leave the pitch
  intact but introduce funny formants.);
+ #X msg 406 237 read ../../saucisse.wav E03-table;
+ #X obj 25 16 adc~ 1;
  #X connect 0 0 7 0;
  #X connect 1 0 4 0;
***************
*** 136,137 ****
--- 138,141 ----
  #X connect 25 0 19 0;
  #X connect 25 0 12 0;
+ #X connect 34 0 3 0;
+ #X connect 35 0 25 0;

Index: G02.delay.loop.pd
===================================================================
RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/G02.delay.loop.pd,v
retrieving revision 1.1.1.1
retrieving revision 1.1.1.1.2.1
diff -C2 -d -r1.1.1.1 -r1.1.1.1.2.1
*** G02.delay.loop.pd	9 May 2003 16:03:50 -0000	1.1.1.1
--- G02.delay.loop.pd	22 Feb 2004 17:53:14 -0000	1.1.1.1.2.1
***************
*** 1,213 ****
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! #X obj 45 401 *~ 0.7;
! #X text 103 401 feedback gain;
  #X text 57 9 DELAYS WITH FEEDBACK;
  #X text 33 39 You can feed the result of a delread~ module back into
  its own delwrite~ \, as long as you're careful about stability. For
! delays below 30 msec \, you can frequently hear teh resonant pitch.
  For longer delay times you get the famous old delay loop effect.;
! #X text 32 118 We've added an amplitude control here so that teh test
  oscillator only speaks while you're dragging the pitch up and down.
! Be sure to try the shift key.;
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! #N canvas 0 0 450 300 graph1 0;
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  #X text 33 39 You can feed the result of a delread~ module back into
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Index: G03.delay.variable.pd
===================================================================
RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/G03.delay.variable.pd,v
retrieving revision 1.1.1.1
retrieving revision 1.1.1.1.2.1
diff -C2 -d -r1.1.1.1 -r1.1.1.1.2.1
*** G03.delay.variable.pd	9 May 2003 16:03:51 -0000	1.1.1.1
--- G03.delay.variable.pd	22 Feb 2004 17:53:14 -0000	1.1.1.1.2.1
***************
*** 1,104 ****
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! #X text 43 35 This is a fuzzed FM generator going into a delay loop \, this time using a variable delay object (vd~). You can get several interesting effects this way. We have taken the precaution if clipping inside the loop to avoid instabilities. You can push the loop gain past 1 if you want \, it will just uscillate.;
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! #X text 89 6 VARIABLE DELAYS;
! #X obj 33 206 osc~ 0;
! #X text 46 32 This is a fuzzed FM generator going into a delay loop
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! #X obj 32 409 output~;
! #X obj 226 335 vd~ G03-del;
! #X obj 361 443 delwrite~ G03-del 1000;
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***************
*** 110,129 ****
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! #X connect 27 0 26 2;
! #X connect 29 0 26 0;
! #X connect 29 0 21 0;
! #X connect 31 0 23 0;
! #X connect 32 0 31 0;
! #X connect 33 0 22 0;
! #X connect 34 0 19 0;
! #X connect 42 0 12 0;
--- 60,77 ----
  #X connect 14 0 15 0;
  #X connect 15 0 16 0;
! #X connect 16 0 33 0;
! #X connect 17 0 19 0;
  #X connect 18 0 11 0;
! #X connect 19 0 23 0;
! #X connect 20 0 38 0;
! #X connect 21 0 26 0;
! #X connect 22 0 25 0;
! #X connect 23 0 20 0;
! #X connect 23 0 35 0;
! #X connect 23 0 35 1;
! #X connect 24 0 21 0;
! #X connect 25 0 24 0;
! #X connect 26 0 36 0;
! #X connect 33 0 12 0;
! #X connect 36 0 19 1;
! #X connect 38 0 37 0;

Index: reverb-echo.pd
===================================================================
RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/reverb-echo.pd,v
retrieving revision 1.1.2.1
retrieving revision 1.1.2.2
diff -C2 -d -r1.1.2.1 -r1.1.2.2
*** reverb-echo.pd	23 Sep 2003 01:12:01 -0000	1.1.2.1
--- reverb-echo.pd	22 Feb 2004 17:53:14 -0000	1.1.2.2
***************
*** 1,6 ****
! #N canvas 0 0 600 492 12;
  #X obj 66 95 inlet~;
  #X obj 130 96 inlet~;
! #X obj 69 216 outlet~;
  #X obj 141 215 outlet~;
  #X obj 67 143 +~;
--- 1,6 ----
! #N canvas 118 224 600 492 12;
  #X obj 66 95 inlet~;
  #X obj 130 96 inlet~;
! #X obj 68 216 outlet~;
  #X obj 141 215 outlet~;
  #X obj 67 143 +~;
***************
*** 8,13 ****
  #X obj 141 165 delwrite~ \$1 \$2;
  #X obj 140 191 delread~ \$1 \$2;
! #X text 68 24 This appears as an abstraction in patch G05.reverb.pd
  ;
  #X connect 0 0 4 0;
  #X connect 0 0 5 0;
--- 8,19 ----
  #X obj 141 165 delwrite~ \$1 \$2;
  #X obj 140 191 delread~ \$1 \$2;
! #X text 48 14 This appears as an abstraction in patch G08.reverb.pd
  ;
+ #X text 27 267 This network makes two copies of the (stereo) input
+ \, one in phase \, the other out of phase and delayed. The total frequency
+ response is flat. The total signal power out is exactly twice that
+ of the input \, no matter what freqiencies the input contains. This
+ is used to increase echo density \, by stacking several of these units
+ with different delay times. Each stage doubles the echo density.;
  #X connect 0 0 4 0;
  #X connect 0 0 5 0;

Index: sampvoice.pd
===================================================================
RCS file: /cvsroot/pure-data/pd/doc/3.audio.examples/sampvoice.pd,v
retrieving revision 1.1.1.1.16.1
retrieving revision 1.1.1.1.16.2
diff -C2 -d -r1.1.1.1.16.1 -r1.1.1.1.16.2
*** sampvoice.pd	8 Jul 2003 09:48:56 -0000	1.1.1.1.16.1
--- sampvoice.pd	22 Feb 2004 17:53:14 -0000	1.1.1.1.16.2
***************
*** 6,16 ****
  #X obj 104 442 tabread4~ sample1;
  #X obj 360 419 dbtorms;
! #X obj 360 396 unpack;
  #X obj 360 442 sqrt;
  #X obj 360 465 sqrt;
- #X obj 360 488 line~;
  #X obj 338 559 *~;
! #X obj 360 511 *~;
! #X obj 360 534 *~;
  #X msg 201 42 bang;
  #X obj 201 72 delay 5;
--- 6,15 ----
  #X obj 104 442 tabread4~ sample1;
  #X obj 360 419 dbtorms;
! #X obj 381 395 unpack;
  #X obj 360 442 sqrt;
  #X obj 360 465 sqrt;
  #X obj 338 559 *~;
! #X obj 406 513 *~;
! #X obj 406 536 *~;
  #X msg 201 42 bang;
  #X obj 201 72 delay 5;
***************
*** 52,56 ****
  #X obj 45 396 vline~;
  #X obj 301 396 vline~;
! #X connect 0 0 10 0;
  #X connect 2 0 3 0;
  #X connect 3 0 4 0;
--- 51,56 ----
  #X obj 45 396 vline~;
  #X obj 301 396 vline~;
! #X obj 406 490 vline~;
! #X connect 0 0 9 0;
  #X connect 2 0 3 0;
  #X connect 3 0 4 0;
***************
*** 58,114 ****
  #X connect 5 0 7 0;
  #X connect 6 0 5 0;
! #X connect 6 1 9 1;
  #X connect 7 0 8 0;
! #X connect 8 0 9 0;
! #X connect 9 0 11 0;
! #X connect 9 0 11 1;
! #X connect 10 0 39 1;
! #X connect 11 0 12 0;
! #X connect 11 0 12 1;
! #X connect 12 0 10 1;
! #X connect 13 0 14 0;
! #X connect 13 0 31 0;
! #X connect 14 0 28 0;
! #X connect 15 0 21 1;
! #X connect 15 0 13 0;
! #X connect 15 1 20 1;
! #X connect 15 2 26 1;
! #X connect 15 3 19 1;
! #X connect 15 4 18 1;
! #X connect 15 5 17 1;
! #X connect 15 6 16 1;
! #X connect 16 0 36 0;
! #X connect 17 0 27 1;
! #X connect 18 0 30 0;
! #X connect 19 0 27 4;
! #X connect 20 0 27 0;
  #X connect 21 0 22 0;
  #X connect 22 0 23 0;
  #X connect 23 0 24 0;
! #X connect 24 0 25 0;
! #X connect 25 0 27 3;
! #X connect 26 0 16 0;
! #X connect 27 0 32 0;
! #X connect 27 0 33 0;
! #X connect 27 0 34 0;
! #X connect 27 0 35 0;
! #X connect 28 0 20 0;
! #X connect 28 1 21 0;
! #X connect 28 2 17 0;
! #X connect 28 2 18 0;
! #X connect 28 2 19 0;
! #X connect 28 2 26 0;
! #X connect 29 0 27 2;
! #X connect 29 0 25 1;
! #X connect 30 0 29 0;
! #X connect 31 0 50 0;
! #X connect 32 0 50 0;
! #X connect 33 0 6 0;
! #X connect 34 0 49 0;
! #X connect 35 0 2 0;
! #X connect 36 0 6 0;
! #X connect 37 0 15 0;
! #X connect 38 0 39 0;
! #X connect 39 0 1 0;
! #X connect 49 0 4 0;
! #X connect 50 0 0 1;
--- 58,114 ----
  #X connect 5 0 7 0;
  #X connect 6 0 5 0;
! #X connect 6 1 50 1;
  #X connect 7 0 8 0;
! #X connect 8 0 50 0;
! #X connect 9 0 38 1;
! #X connect 10 0 11 0;
! #X connect 10 0 11 1;
! #X connect 11 0 9 1;
! #X connect 12 0 13 0;
! #X connect 12 0 30 0;
! #X connect 13 0 27 0;
! #X connect 14 0 20 1;
! #X connect 14 0 12 0;
! #X connect 14 1 19 1;
! #X connect 14 2 25 1;
! #X connect 14 3 18 1;
! #X connect 14 4 17 1;
! #X connect 14 5 16 1;
! #X connect 14 6 15 1;
! #X connect 15 0 35 0;
! #X connect 16 0 26 1;
! #X connect 17 0 29 0;
! #X connect 18 0 26 4;
! #X connect 19 0 26 0;
! #X connect 20 0 21 0;
  #X connect 21 0 22 0;
  #X connect 22 0 23 0;
  #X connect 23 0 24 0;
! #X connect 24 0 26 3;
! #X connect 25 0 15 0;
! #X connect 26 0 31 0;
! #X connect 26 0 32 0;
! #X connect 26 0 33 0;
! #X connect 26 0 34 0;
! #X connect 27 0 19 0;
! #X connect 27 1 20 0;
! #X connect 27 2 16 0;
! #X connect 27 2 17 0;
! #X connect 27 2 18 0;
! #X connect 27 2 25 0;
! #X connect 28 0 26 2;
! #X connect 28 0 24 1;
! #X connect 29 0 28 0;
! #X connect 30 0 49 0;
! #X connect 31 0 49 0;
! #X connect 32 0 6 0;
! #X connect 33 0 48 0;
! #X connect 34 0 2 0;
! #X connect 35 0 6 0;
! #X connect 36 0 14 0;
! #X connect 37 0 38 0;
! #X connect 38 0 1 0;
! #X connect 48 0 4 0;
! #X connect 49 0 0 1;
! #X connect 50 0 10 0;
! #X connect 50 0 10 1;

--- G01.delays.pd DELETED ---

--- G04.delay.pitchshift.pd DELETED ---

--- G05.delay.reverb.pd DELETED ---

--- J07.execution.order.pd DELETED ---

--- J08.control.blocksize.pd DELETED ---

--- J10.waveshaping.pd DELETED ---

--- echo.pd DELETED ---





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