[PD-cvs] externals/pmpd/help help-masse2D.pd, 1.1.1.1, 1.2 help-masse3D.pd, 1.1.1.1, 1.2

cyrille nusmuk at users.sourceforge.net
Mon Apr 11 00:25:36 CEST 2005


Update of /cvsroot/pure-data/externals/pmpd/help
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28929/help

Modified Files:
	help-masse2D.pd help-masse3D.pd 
Log Message:

Added Files:
 	exemples/50_scann_synth.pd 






Index: help-masse2D.pd
===================================================================
RCS file: /cvsroot/pure-data/externals/pmpd/help/help-masse2D.pd,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -C2 -d -r1.1.1.1 -r1.2
*** help-masse2D.pd	9 Apr 2004 16:55:46 -0000	1.1.1.1
--- help-masse2D.pd	10 Apr 2005 22:25:34 -0000	1.2
***************
*** 1,77 ****
! #N canvas 311 -11 712 738 10;
! #X obj 73 625 pmpd.mass2D;
! #X text 317 6 masse;
! #X text 152 81 M is positive. negative value give non physical things.
! ;
! #X text 152 37 the somme of the forces apply to a masse modifie its
! velocity (depending of it's weight). the position his change according
! to the velocity and the weight of the masse;
! #X text 259 149 2 : M = weith of the masse;
! #X text 259 181 3 : X = initial position of the masse;
! #X text 259 202 4 : Y = initial position of the masse;
! #X text 342 305 if the position of the masse is < Xmin then position
! will be Xmin;
! #X msg 115 519 resetF;
! #X text 246 523 reset the total forces applied to the masse;
! #X msg 116 496 reset;
! #X text 246 492 reset position (to it's initial value) and forces to
! zero. send it's position to it's outlet.;
! #X text 283 220 change position of the masse \, and reset memory (for
! history).;
! #X text 282 162 change weith of the masse;
! #X text 340 289 set the minimum and maximum position of the masse;
! #X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
! \, Zmin or Zmax \, the mouvement is possible only if force apply is
! superior to the threshold;
! #X text 283 362 change the threshold value;
! #X msg 116 450 bang;
! #X msg 115 541 off;
! #X msg 116 564 on;
! #X msg 115 588 loadbang;
! #X text 244 590 output curent position;
! #X text 246 545 stop mass mouvement;
! #X text 245 567 restart mass movement;
! #X text 252 447 compute position and output it;
! #X text 250 474 add force to this mass;
! #X msg 116 472 force3D $f1 $f2 $f3;
! #X msg 120 153 setM 1;
! #X msg 119 344 setT 0;
! #X obj 29 706 unpack s f f f;
! #X text 261 97 1 : name;
! #X text 282 115 this is the name of the mass. you can set value to
! this name instead of making a pd connection.;
! #X text 129 707 X Y Z positin of the masse;
! #X obj 44 682 unpack s f f f;
! #X obj 60 657 unpack s f f f;
! #X text 144 683 X Y Z & total force apply to the masse;
! #X text 159 659 X Y Z & total velocity of the masse;
! #X obj 29 625 mass2D;
! #X obj 149 625 masse2D;
! #X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
! setYmax 10000;
! #X text 260 277 5 : Xmin;
! #X text 260 293 6 : Xmax;
! #X text 260 309 7 : Ymin;
! #X text 260 325 8 : Ymax;
! #X text 259 343 9 : Threshold;
! #X text 156 23 mass2D : get liaison forces and output position;
! #X msg 121 182 setX 0 \, setY 0;
! #X msg 121 206 setXY 0 0 0;
! #X msg 114 427 setD 0;
! #X text 256 423 10 : set velocity damping of the mass;
! #X connect 8 0 37 0;
! #X connect 10 0 37 0;
! #X connect 17 0 37 0;
! #X connect 18 0 37 0;
! #X connect 19 0 37 0;
! #X connect 20 0 37 0;
! #X connect 26 0 37 0;
! #X connect 27 0 37 0;
! #X connect 28 0 37 0;
! #X connect 37 0 29 0;
! #X connect 37 1 33 0;
! #X connect 37 2 34 0;
! #X connect 39 0 37 0;
! #X connect 46 0 37 0;
! #X connect 47 0 37 0;
! #X connect 48 0 37 0;
--- 1,77 ----
! #N canvas 311 0 712 738 10;
! #X obj 73 625 pmpd.mass2D;
! #X text 317 6 masse;
! #X text 152 81 M is positive. negative value give non physical things.
! ;
! #X text 152 37 the somme of the forces apply to a masse modifie its
! velocity (depending of it's weight). the position his change according
! to the velocity and the weight of the masse;
! #X text 259 149 2 : M = weith of the masse;
! #X text 259 181 3 : X = initial position of the masse;
! #X text 259 202 4 : Y = initial position of the masse;
! #X text 342 305 if the position of the masse is < Xmin then position
! will be Xmin;
! #X msg 115 519 resetF;
! #X text 246 523 reset the total forces applied to the masse;
! #X msg 116 496 reset;
! #X text 246 492 reset position (to it's initial value) and forces to
! zero. send it's position to it's outlet.;
! #X text 283 220 change position of the masse \, and reset memory (for
! history).;
! #X text 282 162 change weith of the masse;
! #X text 340 289 set the minimum and maximum position of the masse;
! #X text 283 375 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
! \, Zmin or Zmax \, the mouvement is possible only if force apply is
! superior to the threshold;
! #X text 283 362 change the threshold value;
! #X msg 116 450 bang;
! #X msg 115 541 off;
! #X msg 116 564 on;
! #X msg 115 588 loadbang;
! #X text 244 590 output curent position;
! #X text 246 545 stop mass mouvement;
! #X text 245 567 restart mass movement;
! #X text 252 447 compute position and output it;
! #X text 250 474 add force to this mass;
! #X msg 120 153 setM 1;
! #X msg 119 344 setT 0;
! #X text 261 97 1 : name;
! #X text 282 115 this is the name of the mass. you can set value to
! this name instead of making a pd connection.;
! #X obj 29 625 mass2D;
! #X obj 149 625 masse2D;
! #X msg 120 256 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
! setYmax 10000;
! #X text 260 277 5 : Xmin;
! #X text 260 293 6 : Xmax;
! #X text 260 309 7 : Ymin;
! #X text 260 325 8 : Ymax;
! #X text 259 343 9 : Threshold;
! #X text 156 23 mass2D : get liaison forces and output position;
! #X msg 121 182 setX 0 \, setY 0;
! #X msg 121 206 setXY 0 0 0;
! #X msg 114 427 setD 0;
! #X text 256 423 10 : set velocity damping of the mass;
! #X msg 116 472 force2D $f1 $f2 $f3;
! #X text 154 684 X Y & total force apply to the masse;
! #X text 169 660 X Y & total velocity of the masse;
! #X obj 60 657 unpack s f f f;
! #X obj 45 683 unpack s f f f;
! #X obj 29 707 unpack s f f;
! #X text 140 708 X Y position of the masse;
! #X connect 8 0 30 0;
! #X connect 10 0 30 0;
! #X connect 17 0 30 0;
! #X connect 18 0 30 0;
! #X connect 19 0 30 0;
! #X connect 20 0 30 0;
! #X connect 26 0 30 0;
! #X connect 27 0 30 0;
! #X connect 30 0 48 0;
! #X connect 30 1 47 0;
! #X connect 30 2 46 0;
! #X connect 32 0 30 0;
! #X connect 39 0 30 0;
! #X connect 40 0 30 0;
! #X connect 41 0 30 0;
! #X connect 43 0 30 0;

Index: help-masse3D.pd
===================================================================
RCS file: /cvsroot/pure-data/externals/pmpd/help/help-masse3D.pd,v
retrieving revision 1.1.1.1
retrieving revision 1.2
diff -C2 -d -r1.1.1.1 -r1.2
*** help-masse3D.pd	9 Apr 2004 16:55:47 -0000	1.1.1.1
--- help-masse3D.pd	10 Apr 2005 22:25:34 -0000	1.2
***************
*** 1,80 ****
! #N canvas 125 5 709 792 10;
! #X text 317 6 masse;
! #X text 152 81 M is positive. negative value give non physical things.
! ;
! #X text 152 37 the somme of the forces apply to a masse modifie its
! velocity (depending of it's weight). the position his change according
! to the velocity and the weight of the masse;
! #X text 259 150 2 : M = weith of the masse;
! #X text 259 189 3 : X = initial position of the masse;
! #X text 259 210 4 : Y = initial position of the masse;
! #X text 324 327 if the position of the masse is < Xmin then position
! will be Xmin;
! #X obj 79 679 masse3D;
! #X text 259 226 5 : Z = initial position of the masse;
! #X text 259 303 6 : Xmin;
! #X text 259 319 7 : Xmax;
! #X text 259 335 8 : Ymin;
! #X text 259 351 9 : Ymax;
! #X text 252 367 10 : Zmin;
! #X text 252 383 11 : Zmax;
! #X text 252 398 12 : Threshold;
! #X msg 119 565 resetF;
! #X text 250 569 reset the total forces applied to the masse;
! #X msg 120 538 reset;
! #X text 248 534 reset position (to it's initial value) and forces to
! zero. send it's position to it's outlet.;
! #X text 285 241 change position of the masse \, and reset memory (for
! history).;
! #X text 283 169 change weith of the masse;
! #X text 323 310 set the minimum and maximum position of the masse;
! #X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
! \, Zmin or Zmax \, the mouvement is possible only if force apply is
! superior to the threshold;
! #X msg 119 489 bang;
! #X msg 119 588 off;
! #X msg 120 610 on;
! #X msg 119 635 loadbang;
! #X text 248 637 output curent position;
! #X text 250 592 stop mass mouvement;
! #X text 249 613 restart mass movement;
! #X text 250 486 compute position and output it;
! #X text 247 515 add force to this mass;
! #X text 156 23 mass3D : get liaison forces and output position;
! #X obj 135 680 pmpd.mass3D;
! #X obj 31 678 mass3D;
! #X msg 120 514 force3D $f1 $f2 $f3;
! #X msg 120 154 setM 1;
! #X msg 121 190 setX 0 \, setY 0 \, setZ 0;
! #X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
! setYmax 10000 \, setZmin -10000 \, setZmax 10000;
! #X msg 119 397 setT 0;
! #X obj 31 759 unpack s f f f;
! #X text 261 98 1 : name;
! #X text 282 116 this is the name of the mass. you can set value to
! this name instead of making a pd connection.;
! #X text 131 760 X Y Z positin of the masse;
! #X obj 46 735 unpack s f f f;
! #X obj 62 710 unpack s f f f;
! #X text 146 736 X Y Z & total force apply to the masse;
! #X text 161 712 X Y Z & total velocity of the masse;
! #X msg 121 214 setXYZ 0 0 0;
! #X msg 119 462 setD 0;
! #X text 252 460 13 : Damp : change the velocyty damping of the mass
! ;
! #X connect 16 0 35 0;
! #X connect 18 0 35 0;
! #X connect 24 0 35 0;
! #X connect 25 0 35 0;
! #X connect 26 0 35 0;
! #X connect 27 0 35 0;
! #X connect 35 0 41 0;
! #X connect 35 1 45 0;
! #X connect 35 2 46 0;
! #X connect 36 0 35 0;
! #X connect 37 0 35 0;
! #X connect 38 0 35 0;
! #X connect 39 0 35 0;
! #X connect 40 0 35 0;
! #X connect 49 0 35 0;
! #X connect 50 0 35 0;
--- 1,80 ----
! #N canvas 125 5 709 792 10;
! #X text 317 6 masse;
! #X text 152 81 M is positive. negative value give non physical things.
! ;
! #X text 152 37 the somme of the forces apply to a masse modifie its
! velocity (depending of it's weight). the position his change according
! to the velocity and the weight of the masse;
! #X text 259 150 2 : M = weith of the masse;
! #X text 259 189 3 : X = initial position of the masse;
! #X text 259 210 4 : Y = initial position of the masse;
! #X text 324 327 if the position of the masse is < Xmin then position
! will be Xmin;
! #X obj 79 679 masse3D;
! #X text 259 226 5 : Z = initial position of the masse;
! #X text 259 303 6 : Xmin;
! #X text 259 319 7 : Xmax;
! #X text 259 335 8 : Ymin;
! #X text 259 351 9 : Ymax;
! #X text 252 367 10 : Zmin;
! #X text 252 383 11 : Zmax;
! #X text 252 398 12 : Threshold;
! #X msg 119 565 resetF;
! #X text 250 569 reset the total forces applied to the masse;
! #X msg 120 538 reset;
! #X text 248 534 reset position (to it's initial value) and forces to
! zero. send it's position to it's outlet.;
! #X text 285 241 change position of the masse \, and reset memory (for
! history).;
! #X text 283 169 change weith of the masse;
! #X text 323 310 set the minimum and maximum position of the masse;
! #X text 302 413 when the masses are at Xmin \, Xmax \, Ymon \, Ymax
! \, Zmin or Zmax \, the mouvement is possible only if force apply is
! superior to the threshold;
! #X msg 119 489 bang;
! #X msg 119 588 off;
! #X msg 120 610 on;
! #X msg 119 635 loadbang;
! #X text 248 637 output curent position;
! #X text 250 592 stop mass mouvement;
! #X text 249 613 restart mass movement;
! #X text 250 486 compute position and output it;
! #X text 247 515 add force to this mass;
! #X text 156 23 mass3D : get liaison forces and output position;
! #X obj 135 680 pmpd.mass3D;
! #X obj 31 678 mass3D;
! #X msg 120 514 force3D $f1 $f2 $f3;
! #X msg 120 154 setM 1;
! #X msg 121 190 setX 0 \, setY 0 \, setZ 0;
! #X msg 117 270 setXmin -10000 \, setXmax 10000 \, setYmin -10000 \,
! setYmax 10000 \, setZmin -10000 \, setZmax 10000;
! #X msg 119 397 setT 0;
! #X obj 31 759 unpack s f f f;
! #X text 261 98 1 : name;
! #X text 282 116 this is the name of the mass. you can set value to
! this name instead of making a pd connection.;
! #X text 148 760 X Y Z positin of the masse;
! #X text 163 736 X Y Z & total force apply to the masse;
! #X text 178 712 X Y Z & total velocity of the masse;
! #X msg 121 214 setXYZ 0 0 0;
! #X msg 119 462 setD 0;
! #X text 252 460 13 : Damp : change the velocyty damping of the mass
! ;
! #X obj 62 710 unpack s f f f f;
! #X obj 46 735 unpack s f f f f;
! #X connect 16 0 35 0;
! #X connect 18 0 35 0;
! #X connect 24 0 35 0;
! #X connect 25 0 35 0;
! #X connect 26 0 35 0;
! #X connect 27 0 35 0;
! #X connect 35 0 41 0;
! #X connect 35 1 51 0;
! #X connect 35 2 50 0;
! #X connect 36 0 35 0;
! #X connect 37 0 35 0;
! #X connect 38 0 35 0;
! #X connect 39 0 35 0;
! #X connect 40 0 35 0;
! #X connect 47 0 35 0;
! #X connect 48 0 35 0;





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