[PD-cvs] externals/nusmuk/msd3D filet.pd, 1.1, 1.2 help-msd3D.pd, 1.1, 1.2 main.cpp, 1.2, 1.3
Nicolas Montgermont
nimon at users.sourceforge.net
Wed Apr 20 17:33:17 CEST 2005
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Update of /cvsroot/pure-data/externals/nusmuk/msd3D
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30071/msd3D
Modified Files:
filet.pd help-msd3D.pd main.cpp
Log Message:
MSD Version 0.02
Index: main.cpp
===================================================================
RCS file: /cvsroot/pure-data/externals/nusmuk/msd3D/main.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** main.cpp 15 Apr 2005 18:14:27 -0000 1.2
--- main.cpp 20 Apr 2005 15:33:15 -0000 1.3
***************
*** 107,111 ****
// --------------------------------------------------------------- RESET
!
void m_reset()
{
--- 107,111 ----
// --------------------------------------------------------------- RESET
! // ----------------------------------------------------------------------
void m_reset()
{
***************
*** 127,131 ****
// -------------------------------------------------------------- COMPUTE
!
void m_bang()
{
--- 127,131 ----
// -------------------------------------------------------------- COMPUTE
! // -----------------------------------------------------------------------
void m_bang()
{
***************
*** 136,161 ****
for (i=0; i<nb_link; i++) {
// compute link forces
! distance = sqrt(pow(link[i]->mass1->posX-link[i]->mass2->posX,2) +
! pow(link[i]->mass1->posY-link[i]->mass2->posY,2) + pow(link[i]->mass1->posZ-link[i]->mass2->posZ,2));
! F = link[i]->K1 * (distance - link[i]->longueur) ; // F = k1(x1-x2)
! F += link[i]->D1 * (distance - link[i]->distance_old) ; // F = F + D1(v1-v2)
if (distance != 0) {
! Fx = F * (link[i]->mass1->posX - link[i]->mass2->posX)/distance;
! Fy = F * (link[i]->mass1->posY - link[i]->mass2->posY)/distance;
! Fz = F * (link[i]->mass1->posZ - link[i]->mass2->posZ)/distance;
}
! link[i]->mass1->forceX -= Fx;
! link[i]->mass1->forceX -= link[i]->D2*link[i]->mass1->speedX;
! link[i]->mass2->forceX += Fx;
! link[i]->mass2->forceX -= link[i]->D2*link[i]->mass2->speedX;
! link[i]->mass1->forceY -= Fy;
! link[i]->mass1->forceY -= link[i]->D2*link[i]->mass1->speedY;
! link[i]->mass2->forceY += Fy;
! link[i]->mass2->forceY -= link[i]->D2*link[i]->mass2->speedY;
! link[i]->mass1->forceZ -= Fz;
! link[i]->mass1->forceZ -= link[i]->D2*link[i]->mass1->speedZ;
! link[i]->mass2->forceZ += Fz;
! link[i]->mass2->forceZ -= link[i]->D2*link[i]->mass2->speedZ;
! link[i]->distance_old = distance;
}
--- 136,161 ----
for (i=0; i<nb_link; i++) {
// compute link forces
! distance = sqrt(pow(link[i]->mass1->posX-link[i]->mass2->posX,2) + pow(link[i]->mass1->posY
! -link[i]->mass2->posY,2) + pow(link[i]->mass1->posZ-link[i]->mass2->posZ,2)); // L[n]
! F = link[i]->K1 * (distance - link[i]->longueur) ; // F = K1(L[n] - L[0])
! F += link[i]->D1 * (distance - link[i]->distance_old) ; // F = F + D1(L[n] - L[n-1])
if (distance != 0) {
! Fx = F * (link[i]->mass1->posX - link[i]->mass2->posX)/distance; // Fx[n] = F * Lx[n]/L[n]
! Fy = F * (link[i]->mass1->posY - link[i]->mass2->posY)/distance; // Fy[n] = F * Ly[n]/L[n]
! Fz = F * (link[i]->mass1->posZ - link[i]->mass2->posZ)/distance; // Fy[n] = F * Lz[n]/L[n]
}
! link[i]->mass1->forceX -= Fx; // Fx1[n] = -Fx
! link[i]->mass1->forceX -= link[i]->D2*link[i]->mass1->speedX; // Fx1[n] = Fx1[n] - D2 * vx1[n-1]
! link[i]->mass2->forceX += Fx; // Fx2[n] = Fx
! link[i]->mass2->forceX -= link[i]->D2*link[i]->mass2->speedX; // Fx2[n] = Fx2[n] - D2 * vx2[n-1]
! link[i]->mass1->forceY -= Fy; // Fy1[n] = -Fy
! link[i]->mass1->forceY -= link[i]->D2*link[i]->mass1->speedY; // Fy1[n] = Fy1[n] - D2 * vy1[n-1]
! link[i]->mass2->forceY += Fy; // Fy2[n] = Fy
! link[i]->mass2->forceY -= link[i]->D2*link[i]->mass2->speedY; // Fy2[n] = Fy2[n] - D2 * vy2[n-1]
! link[i]->mass1->forceZ -= Fz; // Fz1[n] = -Fz
! link[i]->mass1->forceZ -= link[i]->D2*link[i]->mass1->speedZ; // Fz1[n] = Fz1[n] - D2 * vz1[n-1]
! link[i]->mass2->forceZ += Fz; // Fz2[n] = Fz
! link[i]->mass2->forceZ -= link[i]->D2*link[i]->mass2->speedZ; // Fz2[n] = Fz2[n] - D2 * vz2[n-1]
! link[i]->distance_old = distance; // L[n-1] = L[n]
}
***************
*** 163,177 ****
// compute new masses position only if mobile = 1
if (mass[i]->mobile == 1) {
! X_new = mass[i]->forceX * mass[i]->invM + 2*mass[i]->posX - mass[i]->posX2;
! mass[i]->posX2 = mass[i]->posX;
! mass[i]->posX = max(min(X_new,Xmax),Xmin);
mass[i]->speedX = mass[i]->posX - mass[i]->posX2; // vx[n] = x[n] - x[n-1]
! Y_new = mass[i]->forceY * mass[i]->invM + 2*mass[i]->posY - mass[i]->posY2;
! mass[i]->posY2 = mass[i]->posY;
! mass[i]->posY = max(min(Y_new,Ymax),Ymin);
mass[i]->speedY = mass[i]->posY - mass[i]->posY2; // vy[n] = y[n] - y[n-1]
! Z_new = mass[i]->forceZ * mass[i]->invM + 2*mass[i]->posZ - mass[i]->posZ2;
! mass[i]->posZ2 = mass[i]->posZ;
! mass[i]->posZ = max(min(Z_new,Zmax),Zmin);
mass[i]->speedZ = mass[i]->posZ - mass[i]->posZ2; // vz[n] = z[n] - z[n-1]
}
--- 163,177 ----
// compute new masses position only if mobile = 1
if (mass[i]->mobile == 1) {
! X_new = mass[i]->forceX * mass[i]->invM + 2*mass[i]->posX - mass[i]->posX2; // x[n] =Fx[n]/M+2x[n]-x[n-1]
! mass[i]->posX2 = mass[i]->posX; // x[n-2] = x[n-1]
! mass[i]->posX = max(min(X_new,Xmax),Xmin); // x[n-1] = x[n]
mass[i]->speedX = mass[i]->posX - mass[i]->posX2; // vx[n] = x[n] - x[n-1]
! Y_new = mass[i]->forceY * mass[i]->invM + 2*mass[i]->posY - mass[i]->posY2; // y[n] =Fy[n]/M+2y[n]-y[n-1]
! mass[i]->posY2 = mass[i]->posY; // y[n-2] = y[n-1]
! mass[i]->posY = max(min(Y_new,Ymax),Ymin); // y[n-1] = y[n]
mass[i]->speedY = mass[i]->posY - mass[i]->posY2; // vy[n] = y[n] - y[n-1]
! Z_new = mass[i]->forceZ * mass[i]->invM + 2*mass[i]->posZ - mass[i]->posZ2; // x[n] =Fx[n]/M+2x[n]-x[n-1]
! mass[i]->posZ2 = mass[i]->posZ; // z[n-2] = z[n-1]
! mass[i]->posZ = max(min(Z_new,Zmax),Zmin); // z[n-1] = z[n]
mass[i]->speedZ = mass[i]->posZ - mass[i]->posZ2; // vz[n] = z[n] - z[n-1]
}
***************
*** 189,193 ****
// -------------------------------------------------------------- MASSES
!
void m_mass(int argc,t_atom *argv)
// add a mass
--- 189,193 ----
// -------------------------------------------------------------- MASSES
! // ----------------------------------------------------------------------
void m_mass(int argc,t_atom *argv)
// add a mass
***************
*** 197,220 ****
t_float M;
! mass[nb_mass] = new t_mass; // new pointer
! mass[nb_mass]->Id = GetSymbol(argv[0]); // Id
mass[nb_mass]->mobile = GetInt(argv[1]); // mobile
if (GetFloat(argv[2])==0)
M=1;
else M = GetFloat(argv[2]);
! mass[nb_mass]->invM = 1/(M); // invM
mass[nb_mass]->speedX = 0; // vx[n]
! mass[nb_mass]->posX = GetFloat(argv[3]); // x(n]
mass[nb_mass]->posX2 = GetFloat(argv[3]); // x[n-1]
mass[nb_mass]->forceX = 0; // Fx[n]
mass[nb_mass]->speedY = 0; // vy[n]
! mass[nb_mass]->posY = GetFloat(argv[4]); // y[n]
mass[nb_mass]->posY2 = GetFloat(argv[4]); // y[n-1]
mass[nb_mass]->forceY = 0; // Fz[n]
mass[nb_mass]->speedZ = 0; // vz[n]
! mass[nb_mass]->posZ = GetFloat(argv[5]); // z[n]
mass[nb_mass]->posZ2 = GetFloat(argv[5]); // z[n-1]
mass[nb_mass]->forceZ = 0; // Fz[n]
! mass[nb_mass]->nbr = id_mass; // id_nbr
nb_mass++ ;
id_mass++;
--- 197,220 ----
t_float M;
! mass[nb_mass] = new t_mass; // new mass
! mass[nb_mass]->Id = GetSymbol(argv[0]); // Id
mass[nb_mass]->mobile = GetInt(argv[1]); // mobile
if (GetFloat(argv[2])==0)
M=1;
else M = GetFloat(argv[2]);
! mass[nb_mass]->invM = 1/(M); // 1/M
mass[nb_mass]->speedX = 0; // vx[n]
! mass[nb_mass]->posX = GetFloat(argv[3]); // x[n]
mass[nb_mass]->posX2 = GetFloat(argv[3]); // x[n-1]
mass[nb_mass]->forceX = 0; // Fx[n]
mass[nb_mass]->speedY = 0; // vy[n]
! mass[nb_mass]->posY = GetFloat(argv[4]); // y[n]
mass[nb_mass]->posY2 = GetFloat(argv[4]); // y[n-1]
mass[nb_mass]->forceY = 0; // Fz[n]
mass[nb_mass]->speedZ = 0; // vz[n]
! mass[nb_mass]->posZ = GetFloat(argv[5]); // z[n]
mass[nb_mass]->posZ2 = GetFloat(argv[5]); // z[n-1]
mass[nb_mass]->forceZ = 0; // Fz[n]
! mass[nb_mass]->nbr = id_mass; // id number
nb_mass++ ;
id_mass++;
***************
*** 347,350 ****
--- 347,351 ----
t_atom sortie[7], aux[nb_link];
+ // Delete associated links
for (i=0; i<nb_link;i++) {
if (link[i]->mass1->nbr == GetInt(argv[0]) || link[i]->mass2->nbr == GetInt(argv[0])) {
***************
*** 357,361 ****
m_delete_link(1,&aux[i]);
!
for (i=0; i<nb_mass;i++)
if (mass[i]->nbr == GetInt(argv[0])) {
--- 358,362 ----
m_delete_link(1,&aux[i]);
! // Delete mass
for (i=0; i<nb_mass;i++)
if (mass[i]->nbr == GetInt(argv[0])) {
***************
*** 368,372 ****
SetFloat((sortie[6]),mass[i]->posZ);
delete mass[i];
! mass[i] = mass[nb_mass-1];
nb_mass--;
ToOutAnything(1,S_Mass_deleted,7,sortie);
--- 369,373 ----
SetFloat((sortie[6]),mass[i]->posZ);
delete mass[i];
! mass[i] = mass[nb_mass-1]; // copy last mass indeed
nb_mass--;
ToOutAnything(1,S_Mass_deleted,7,sortie);
***************
*** 411,416 ****
Zmin = GetFloat(argv[0]);
}
- // -------------------------------------------------------------- LINKS
void m_link(int argc,t_atom *argv)
// add a link
--- 412,418 ----
Zmin = GetFloat(argv[0]);
}
+ // -------------------------------------------------------------- LINKS
+ // ---------------------------------------------------------------------
void m_link(int argc,t_atom *argv)
// add a link
***************
*** 420,438 ****
t_int i;
! link[nb_link] = new t_link;
! link[nb_link]->Id = GetSymbol(argv[0]);
for (i=0; i<nb_mass;i++)
! if (mass[i]->nbr==GetInt(argv[1]))
link[nb_link]->mass1 = mass[i];
! else if(mass[i]->nbr==GetInt(argv[2]))
link[nb_link]->mass2 = mass[i];
! link[nb_link]->K1 = GetFloat(argv[3]);
! link[nb_link]->D1 = GetFloat(argv[4]);
! link[nb_link]->D2 = GetFloat(argv[5]);
! link[nb_link]->longx = link[nb_link]->mass1->posX - link[nb_link]->mass2->posX;
! link[nb_link]->longy = link[nb_link]->mass1->posY - link[nb_link]->mass2->posY;
! link[nb_link]->longz = link[nb_link]->mass1->posZ - link[nb_link]->mass2->posZ;
link[nb_link]->longueur = sqrt( pow(link[nb_link]->longx,2) + pow(link[nb_link]->longy,2) + pow(link[nb_link]->longz,2));
! link[nb_link]->nbr = id_link;
link[nb_link]->distance_old = link[nb_link]->longueur;
nb_link++;
--- 422,440 ----
t_int i;
! link[nb_link] = new t_link; // new link
! link[nb_link]->Id = GetSymbol(argv[0]); // ID
for (i=0; i<nb_mass;i++)
! if (mass[i]->nbr==GetInt(argv[1])) // pointer on mass 1
link[nb_link]->mass1 = mass[i];
! else if(mass[i]->nbr==GetInt(argv[2])) // pointer on mass 2
link[nb_link]->mass2 = mass[i];
! link[nb_link]->K1 = GetFloat(argv[3]); // K1
! link[nb_link]->D1 = GetFloat(argv[4]); // D1
! link[nb_link]->D2 = GetFloat(argv[5]); // D2
! link[nb_link]->longx = link[nb_link]->mass1->posX - link[nb_link]->mass2->posX; // Lx[0]
! link[nb_link]->longy = link[nb_link]->mass1->posY - link[nb_link]->mass2->posY; // Ly[0]
! link[nb_link]->longz = link[nb_link]->mass1->posZ - link[nb_link]->mass2->posZ; // Lz[0]
link[nb_link]->longueur = sqrt( pow(link[nb_link]->longx,2) + pow(link[nb_link]->longy,2) + pow(link[nb_link]->longz,2));
! link[nb_link]->nbr = id_link; // id number
link[nb_link]->distance_old = link[nb_link]->longueur;
nb_link++;
***************
*** 501,505 ****
void m_setD(int argc,t_atom *argv)
{
! // set damping of link(s) named Id
t_int i;
const t_symbol *sym = GetSymbol(argv[0]);
--- 503,507 ----
void m_setD(int argc,t_atom *argv)
{
! // set viscosity of link(s) named Id
t_int i;
const t_symbol *sym = GetSymbol(argv[0]);
***************
*** 541,545 ****
SetFloat((sortie[6]),link[i]->D2);
delete link[i];
! link[i]=link[nb_link-1];
nb_link--;
ToOutAnything(1,S_Link_deleted,7,sortie);
--- 543,547 ----
SetFloat((sortie[6]),link[i]->D2);
delete link[i];
! link[i]=link[nb_link-1]; // copy last link
nb_link--;
ToOutAnything(1,S_Link_deleted,7,sortie);
***************
*** 548,554 ****
}
-
// -------------------------------------------------------------- GET
!
void m_get(int argc,t_atom *argv)
// get attributes
--- 550,555 ----
}
// -------------------------------------------------------------- GET
! // -------------------------------------------------------------------
void m_get(int argc,t_atom *argv)
// get attributes
***************
*** 795,799 ****
// -------------------------------------------------------------- GLOBAL VARIABLES
!
t_link * link[nb_max_link];
t_mass * mass[nb_max_mass];
--- 796,800 ----
// -------------------------------------------------------------- GLOBAL VARIABLES
! // --------------------------------------------------------------------------------
t_link * link[nb_max_link];
t_mass * mass[nb_max_mass];
***************
*** 802,808 ****
// -------------------------------------------------------------- SETUP
!
private:
const static t_symbol *S_Reset;
const static t_symbol *S_Mass;
--- 803,810 ----
// -------------------------------------------------------------- SETUP
! // ---------------------------------------------------------------------
private:
+ // static symbols
const static t_symbol *S_Reset;
const static t_symbol *S_Mass;
Index: filet.pd
===================================================================
RCS file: /cvsroot/pure-data/externals/nusmuk/msd3D/filet.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** filet.pd 12 Apr 2005 16:34:32 -0000 1.1
--- filet.pd 20 Apr 2005 15:33:15 -0000 1.2
***************
*** 21,27 ****
#X obj 381 153 - 1;
#X obj 387 340 moses;
- #X obj 46 257 * \$3;
#X obj 46 280 + \$1;
- #X obj 176 256 * \$4;
#X obj 176 278 + \$2;
#X obj 46 234 mod \$6;
--- 21,25 ----
***************
*** 44,52 ****
#X obj 473 395 + \$6;
#X obj 521 313 - 1;
! #X msg 54 359 mass filet 1 80 \$1 \$2 50;
#X connect 1 0 5 0;
! #X connect 1 0 43 0;
#X connect 2 0 5 1;
! #X connect 2 0 28 0;
#X connect 3 0 6 0;
#X connect 4 0 7 0;
--- 42,52 ----
#X obj 473 395 + \$6;
#X obj 521 313 - 1;
! #X msg 54 359 mass filet 1 80 \$1 \$2 0;
! #X obj 46 257 * \$3;
! #X obj 176 256 * \$4;
#X connect 1 0 5 0;
! #X connect 1 0 41 0;
#X connect 2 0 5 1;
! #X connect 2 0 26 0;
#X connect 3 0 6 0;
#X connect 4 0 7 0;
***************
*** 61,70 ****
#X connect 9 0 7 1;
#X connect 9 0 17 1;
! #X connect 10 0 25 0;
! #X connect 10 1 26 0;
! #X connect 11 0 44 0;
#X connect 12 0 15 0;
#X connect 13 0 9 0;
! #X connect 13 0 33 0;
#X connect 14 0 13 0;
#X connect 15 0 16 0;
--- 61,70 ----
#X connect 9 0 7 1;
#X connect 9 0 17 1;
! #X connect 10 0 23 0;
! #X connect 10 1 24 0;
! #X connect 11 0 42 0;
#X connect 12 0 15 0;
#X connect 13 0 9 0;
! #X connect 13 0 31 0;
#X connect 14 0 13 0;
#X connect 15 0 16 0;
***************
*** 73,106 ****
#X connect 17 0 18 0;
#X connect 18 0 17 1;
! #X connect 18 0 37 0;
#X connect 19 0 16 1;
! #X connect 20 0 34 0;
! #X connect 21 0 22 0;
! #X connect 22 0 11 0;
! #X connect 23 0 24 0;
! #X connect 24 0 11 1;
! #X connect 25 0 21 0;
! #X connect 26 0 23 0;
! #X connect 28 0 20 1;
! #X connect 29 0 20 0;
! #X connect 30 0 38 0;
! #X connect 31 0 32 1;
! #X connect 32 0 36 0;
! #X connect 33 0 1 0;
! #X connect 33 1 2 0;
! #X connect 34 0 35 0;
! #X connect 35 0 32 0;
! #X connect 36 0 0 0;
! #X connect 37 0 29 0;
! #X connect 37 1 31 0;
! #X connect 37 1 35 1;
! #X connect 37 2 30 0;
! #X connect 37 3 42 0;
! #X connect 37 3 41 1;
! #X connect 38 0 40 0;
! #X connect 39 0 36 0;
! #X connect 40 0 41 0;
! #X connect 41 0 39 0;
! #X connect 42 0 39 1;
! #X connect 43 0 38 1;
! #X connect 44 0 0 0;
--- 73,106 ----
#X connect 17 0 18 0;
#X connect 18 0 17 1;
! #X connect 18 0 35 0;
#X connect 19 0 16 1;
! #X connect 20 0 32 0;
! #X connect 21 0 11 0;
! #X connect 22 0 11 1;
! #X connect 23 0 43 0;
! #X connect 24 0 44 0;
! #X connect 26 0 20 1;
! #X connect 27 0 20 0;
! #X connect 28 0 36 0;
! #X connect 29 0 30 1;
! #X connect 30 0 34 0;
! #X connect 31 0 1 0;
! #X connect 31 1 2 0;
! #X connect 32 0 33 0;
! #X connect 33 0 30 0;
! #X connect 34 0 0 0;
! #X connect 35 0 27 0;
! #X connect 35 1 29 0;
! #X connect 35 1 33 1;
! #X connect 35 2 28 0;
! #X connect 35 3 40 0;
! #X connect 35 3 39 1;
! #X connect 36 0 38 0;
! #X connect 37 0 34 0;
! #X connect 38 0 39 0;
! #X connect 39 0 37 0;
! #X connect 40 0 37 1;
! #X connect 41 0 36 1;
! #X connect 42 0 0 0;
! #X connect 43 0 21 0;
! #X connect 44 0 22 0;
Index: help-msd3D.pd
===================================================================
RCS file: /cvsroot/pure-data/externals/nusmuk/msd3D/help-msd3D.pd,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** help-msd3D.pd 12 Apr 2005 16:34:32 -0000 1.1
--- help-msd3D.pd 20 Apr 2005 15:33:15 -0000 1.2
***************
*** 1,83 ****
! #N canvas 0 0 743 844 10;
! #X obj 17 9 cnv 15 610 305 empty empty CREATION 20 12 0 14 -262131
-66577 0;
! #X msg 34 38 reset;
! #X text 204 69 Add a mass;
! #X text 290 70 \$1 : Id (symbol);
! #X text 289 90 \$2 : fixed or mobile (0/1);
! #X text 289 108 \$3 : mass;
! #X text 289 146 \$1 : Id (symbol);
! #X text 201 146 Add a link;
! #X text 288 166 \$2 : creation No of mass1;
! #X text 288 184 \$3 : creation No of mass2;
! #X text 287 202 \$4 : rigidity;
! #X text 206 39 Delete all masses and links;
! #X text 287 220 \$5 : viscosity;
! #X text 287 237 \$6 : damping;
! #X obj 17 319 cnv 15 610 60 empty empty COMPUTATION 20 12 0 14 -261689
-66577 0;
! #X msg 37 348 bang;
! #X text 190 348 Compute new masses positions;
! #X obj 16 383 cnv 15 610 220 empty empty DYNAMIC_SETTING 20 12 0 14
-262131 -66577 0;
! #X msg 124 405 setD \$1 \$2;
! #X text 309 423 \$1 : Id (symbol);
! #X text 309 441 \$2 : New value;
! #X msg 42 405 setK \$1 \$2;
! #X text 305 477 \$1 : Id (symbol);
! #X text 305 495 \$2 : New value;
! #X text 353 532 \$1 : Id (symbol);
! #X text 353 550 \$2 : New value;
! #X msg 42 457 posX \$1 \$2;
! #X text 305 459 Set position of mass(es);
! #X text 352 515 Add force on mass(es);
! #X msg 40 516 forceX \$1 \$2;
! #X msg 210 405 setD2 \$1 \$2;
! #X text 309 405 Set rigidity \, viscosity or damping of link(s);
! #X obj 15 612 cnv 15 610 198 empty empty GET_ATTRIBUTES 20 12 0 14
-261689 -66577 0;
! #X msg 101 639 massePosL;
! #X msg 101 667 masseForcesL;
! #X text 202 639 output all masses positions in a list on outlet No
1;
! #X text 201 668 output all masses forces in a list on outlet No 1;
! #X msg 100 705 get \$1 \$2;
! #X text 203 706 Get specific attribute;
! #X text 203 731 \$1 : Attribute type ( massesPos / massesSpeeds / massesForces
/ linksPos );
! #X text 203 768 \$2 : Id (symbol or creations numbers);
! #X msg 31 146 link \$1 \$2 \$3 \$4 \$5 \$6;
! #X msg 30 253 deleteMass \$1;
! #X text 195 255 Delete a mass and associated links;
! #X text 285 272 \$1 : Creation No of mass;
! #X msg 29 289 deleteLink \$1;
! #X text 194 291 Delete a link;
! #X text 295 291 \$1 : Creation No of link;
! #X msg 98 788 infosL;
! #X text 201 788 Get infos on all masses and links on outlet No 2;
! #X text 302 588 \$1 : Value;
! #X msg 135 515 forceY \$1 \$2;
! #X msg 123 457 posY \$1 \$2;
! #X msg 39 568 Xmin \$1 \, Xmax \$1 \, Ymin \$1 \, Ymax \$1;
! #X text 302 571 Set minimimum and maximum of masses positions;
! #X msg 34 69 mass \$1 \$2 \$3 \$4 \$5 \$6;
! #X text 289 126 \$4 \, \$5 \, \$6 : position;
! #X msg 123 457 posY \$1 \$2;
! #X msg 204 457 posZ \$1 \$2;
! #X msg 229 515 forceZ \$1 \$2;
! #X obj -12 816 msd3D;
! #X msg 39 586 Zmin \$1 \, Zmax \$1;
! #X connect 1 0 60 0;
! #X connect 15 0 60 0;
! #X connect 21 0 60 0;
! #X connect 26 0 60 0;
! #X connect 29 0 60 0;
! #X connect 33 0 60 0;
! #X connect 34 0 60 0;
! #X connect 37 0 60 0;
! #X connect 41 0 60 0;
! #X connect 42 0 60 0;
! #X connect 45 0 60 0;
! #X connect 48 0 60 0;
! #X connect 53 0 60 0;
! #X connect 55 0 60 0;
--- 1,176 ----
! #N canvas 0 0 467 396 10;
! #N canvas 271 52 742 843 masses 0;
! #X obj 62 154 cnv 15 610 180 empty empty CREATION 20 12 0 14 -262131
-66577 0;
! #X msg 79 183 reset;
! #X text 249 214 Add a mass;
! #X text 335 215 \$1 : Id (symbol);
! #X text 334 235 \$2 : fixed or mobile (0/1);
! #X text 334 253 \$3 : mass;
! #X text 251 184 Delete all masses and links;
! #X obj 62 338 cnv 15 610 60 empty empty COMPUTATION 20 12 0 14 -261689
-66577 0;
! #X msg 82 367 bang;
! #X text 235 367 Compute new masses positions;
! #X obj 61 403 cnv 15 610 210 empty empty DYNAMIC_SETTING 20 12 0 14
-262131 -66577 0;
! #X text 350 449 \$1 : Id (symbol);
! #X text 350 467 \$2 : New value;
! #X text 348 503 \$1 : Id (symbol);
! #X text 348 521 \$2 : New value;
! #X msg 87 429 posX \$1 \$2;
! #X text 350 431 Set position of mass(es);
! #X text 347 486 Add force on mass(es);
! #X msg 82 480 forceX \$1 \$2;
! #X obj 61 617 cnv 15 610 198 empty empty GET_ATTRIBUTES 20 12 0 14
-261689 -66577 0;
! #X msg 147 644 massePosL;
! #X msg 147 672 masseForcesL;
! #X text 248 644 output all masses positions in a list on outlet No
1;
! #X text 247 673 output all masses forces in a list on outlet No 1;
! #X msg 146 710 get \$1 \$2;
! #X text 249 711 Get specific attribute;
! #X text 249 736 \$1 : Attribute type ( massesPos / massesSpeeds / massesForces
/ linksPos );
! #X text 249 773 \$2 : Id (symbol or creations numbers);
! #X msg 79 290 deleteMass \$1;
! #X text 248 292 Delete a mass and associated links;
! #X text 338 309 \$1 : Creation No of mass;
! #X msg 144 793 infosL;
! #X text 247 793 Get infos on all masses and links on outlet No 2;
! #X text 347 555 \$1 : Value;
! #X text 73 22 MASSES :;
! #X text 66 69 They got only one physical parameter \, the value of
! their;
! #X text 67 83 mass. They can be mobile or fixed \, in this case forces
! ;
! #X text 67 54 The msd masses are the principals objects of the model.
! ;
! #X text 66 97 applied on them automatically \, by links \, or manually
! \, by;
! #X text 67 112 messages \, don't do anything.;
! #X msg 81 578 setMobile \$1 \, setFixed \$1;
! #X text 345 578 Change mobile parameter;
! #X text 345 594 \$1 : Creation No of mass;
! #X msg 166 429 posY \$1 \$2;
! #X msg 174 480 forceY \$1 \$2;
! #X text 347 538 Set minimimum and maximum X \, Y of masses;
! #X msg 83 525 Xmin \$1 \, Xmax \$1 \, Ymin \$1 \, Ymax \$1;
! #X msg 79 214 mass \$1 \$2 \$3 \$4 \$5 \$6;
! #X text 334 271 \$4 \, \$5 \, \$6 : initial position;
! #X msg 246 429 posZ \$1 \$2;
! #X msg 83 503 forceZ \$1 \$2;
! #X msg 83 548 Zmin \$1 \, Zmax \$1;
! #X obj 33 821 msd3D;
! #X connect 1 0 52 0;
! #X connect 8 0 52 0;
! #X connect 15 0 52 0;
! #X connect 18 0 52 0;
! #X connect 20 0 52 0;
! #X connect 21 0 52 0;
! #X connect 24 0 52 0;
! #X connect 28 0 52 0;
! #X connect 31 0 52 0;
! #X connect 40 0 52 0;
! #X connect 46 0 52 0;
! #X connect 47 0 52 0;
! #X restore 158 305 pd masses;
! #N canvas 222 83 808 841 links 0;
! #X obj 62 250 cnv 15 610 305 empty empty CREATION 20 12 0 14 -262131
! -66577 0;
! #X msg 79 279 reset;
! #X text 338 308 \$1 : Id (symbol);
! #X text 250 308 Add a link;
! #X text 337 328 \$2 : creation No of mass1;
! #X text 337 346 \$3 : creation No of mass2;
! #X text 336 364 \$4 : rigidity;
! #X text 251 280 Delete all masses and links;
! #X text 336 382 \$5 : viscosity;
! #X text 336 399 \$6 : damping;
! #X obj 61 561 cnv 15 610 82 empty empty DYNAMIC_SETTING 20 12 0 14
! -262131 -66577 0;
! #X msg 172 583 setD \$1 \$2;
! #X text 354 601 \$1 : Id (symbol);
! #X text 354 619 \$2 : New value;
! #X msg 87 583 setK \$1 \$2;
! #X msg 255 583 setD2 \$1 \$2;
! #X text 354 583 Set rigidity \, viscosity or damping of link(s);
! #X obj 60 650 cnv 15 610 140 empty empty GET_ATTRIBUTES 20 12 0 14
! -261689 -66577 0;
! #X msg 75 679 get \$1 \$2;
! #X text 237 680 Get specific attribute;
! #X text 237 705 \$1 : Attribute type ( massesPos / massesSpeeds / massesForces
! / linksPos );
! #X text 237 742 \$2 : Id (symbol or creations numbers);
! #X msg 78 308 link \$1 \$2 \$3 \$4 \$5 \$6;
! #X msg 74 532 deleteLink \$1;
! #X text 239 534 Delete a link;
! #X text 340 534 \$1 : Creation No of link;
! #X msg 73 762 infosL;
! #X text 236 762 Get infos on all masses and links on outlet No 2;
! #X msg 73 423 iLink \$1 \$2 \$3 \$4 \$5 \$6;
! #X text 338 308 \$1 : Id (symbol);
! #X text 250 308 Add a link;
! #X text 337 328 \$2 : creation No of mass1;
! #X text 337 346 \$3 : creation No of mass2;
! #X text 336 364 \$4 : rigidity;
! #X text 336 382 \$5 : viscosity;
! #X text 336 399 \$6 : damping;
! #X text 410 422 \$1 : Id (symbol);
! #X text 409 478 \$4 : rigidity;
! #X text 409 496 \$5 : viscosity;
! #X text 409 513 \$6 : damping;
! #X text 410 422 \$1 : Id (symbol);
! #X text 409 478 \$4 : rigidity;
! #X text 409 496 \$5 : viscosity;
! #X text 409 513 \$6 : damping;
! #X text 248 423 Add an interactor link;
! #X text 94 52 LINKS :;
! #X text 71 91 parameters : length \, rigidity \, viscosity and damping.
! ;
! #X text 72 78 Links connect masses two by two. They got 4 physicals
! ;
! #X text 70 134 the two masses at the creation.;
! #X text 71 120 message. The lenght is initialised to the distance between
! ;
! #X text 71 106 Rigidity \, viscosity and damping are defined by the
! creation;
! #X text 409 442 \$2 : Id (symbol) of masses type 1;
! #X text 409 460 \$3 : Id (symbol) of masses type 2;
! #X text 70 148 Interactor links are links between mutiples masses \,
! instead;
! #X text 70 161 of creation number \, the masses linked are defined
! with;
! #X text 69 175 their Id.;
! #X obj 33 821 msd3D;
! #X connect 1 0 56 0;
! #X connect 14 0 56 0;
! #X connect 18 0 56 0;
! #X connect 22 0 56 0;
! #X connect 23 0 56 0;
! #X connect 26 0 56 0;
! #X connect 28 0 56 0;
! #X restore 160 335 pd links;
! #X text 12 305 HELP on masses --->;
! #X text 11 336 HELP on links --->;
! #X text -50 110 There are 4 types of messages for msd :;
! #X text -49 74 It is designed to implement particules physical model
! in PD.The model is based on two elements type : mass and link.;
! #X obj -50 125 cnv 15 420 30 empty empty empty 20 12 0 14 -262131 -66577
! 0;
! #X obj -50 158 cnv 15 420 30 empty empty empty 20 12 0 14 -261689 -66577
! 0;
! #X obj -50 191 cnv 15 420 30 empty empty empty 20 12 0 14 -262131 -66577
! 0;
! #X obj -50 224 cnv 15 420 30 empty empty empty 20 12 0 14 -261689 -66577
! 0;
! #X text -47 132 CREATION : To create the model masses and links.;
! #X text -47 197 DYNAMIC SETTING : To set the model parameters dynamically.
! ;
! #X text -47 230 ATTRIBUTES : To get the model parameters.;
! #X text -47 159 COMPUTATION : To compute the new model state based
! on previous instant.;
! #X text 32 16 MSD3D : mass - spring - damper model;
! #X text -48 61 MSD3D is the 3D object of the msd objects collection.
! ;
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